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Reilly Norum; Ji-Eun Lee; Erin Ottmar; Lane Harrison – British Journal of Educational Technology, 2024
Well-designed online educational games can improve students' math knowledge, skills and engagement; however, more research is needed to understand how to formatively assess components of students' mathematical understanding and learning as students solve problems in online educational games. In this study, we examined how 7th-grade students' (N =…
Descriptors: Educational Games, Computer Games, Student Evaluation, Mathematics Skills
Atharva Naik; Jessica Ruhan Yin; Anusha Kamath; Qianou Ma; Sherry Tongshuang Wu; R. Charles Murray; Christopher Bogart; Majd Sakr; Carolyn P. Rose – British Journal of Educational Technology, 2025
The relative effectiveness of reflection either through student generation of contrasting cases or through provided contrasting cases is not well-established for adult learners. This paper presents a classroom study to investigate this comparison in a college level Computer Science (CS) course where groups of students worked collaboratively to…
Descriptors: Cooperative Learning, Reflection, College Students, Computer Science Education
Tongxi Liu – British Journal of Educational Technology, 2024
To date, extensive work has been devoted to incorporating computational thinking in K-12 education. Recognizing students' computational thinking stages in game-based learning environments is essential to capture unproductive learning and provide appropriate scaffolding. However, few reliable and valid computational thinking measures have been…
Descriptors: Elementary Secondary Education, Game Based Learning, Puzzles, Problem Solving
Qingtang Liu; Xinxin Zheng; Yaoyao Liu; Linjing Wu; Si Zhang; Ni Zhang; Qiyun Wang – British Journal of Educational Technology, 2024
Problem-oriented teaching (POT) activities are important in classroom instruction. The level of student response can be influenced by different teacher behaviours in POT. However, the characteristics of teachers' multimodal behaviours at different levels of response are unclear. This study applied epistemic network analysis to explore the…
Descriptors: Teacher Characteristics, Teaching Methods, Learning Activities, Problem Solving
Jenny Yun-Chen Chan; Chloe Byrne; Janette Jerusal; Allison S. Liu; Justin Roberts; Erin Ottmar – British Journal of Educational Technology, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
Cheng, Shu-Chen; Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2019
Several previous studies have emphasized the importance of situating students in authentic learning or problem-solving contexts to enhance their learning performances. However, some challenges of situated learning have been stated, such as the lack of effective learning support or concrete objective design to improve students' learning engagement,…
Descriptors: Active Learning, Experiential Learning, Authentic Learning, Electronic Learning
Lu-Ho Hsia; Yen-Nan Lin; Gwo-Jen Hwang – British Journal of Educational Technology, 2021
In most performing classes, such as dance or performing arts, students passively follow the scripts or demonstration provided by the teacher, and focus on imitating the acts and practicing repeatedly. Although researchers have begun trying out flipped learning to provide students with opportunities for self-learning and to increase the time for…
Descriptors: Creativity, Problem Solving, Flipped Classroom, Teaching Methods
Vartiainen, Henriikka; Vuojärvi, Hanna; Saramäki, Kaija; Eriksson, Miikka; Ratinen, Ilkka; Torssonen, Piritta; Vanninen, Petteri; Pöllänen, Sinikka – British Journal of Educational Technology, 2022
This study investigated an international, inter-university and multidisciplinary online course with the aim of helping higher education students develop competencies for solving complex problems in collaboration with their peers and stakeholders. The course design was informed by the knowledge creation framework and ideas about cross-boundary…
Descriptors: Online Courses, Higher Education, Teaching Methods, Interdisciplinary Approach
Clayton Cohn; Caitlin Snyder; Joyce Horn Fonteles; Ashwin T. S.; Justin Montenegro; Gautam Biswas – British Journal of Educational Technology, 2025
Recent advances in generative artificial intelligence (AI) and multimodal learning analytics (MMLA) have allowed for new and creative ways of leveraging AI to support K12 students' collaborative learning in STEM+C domains. To date, there is little evidence of AI methods supporting students' collaboration in complex, open-ended environments. AI…
Descriptors: Cooperation, Researchers, Artificial Intelligence, STEM Education
Larmuseau, Charlotte; Cornelis, Jan; Lancieri, Luigi; Desmet, Piet; Depaepe, Fien – British Journal of Educational Technology, 2020
To have insight into cognitive load (CL) during online complex problem solving, this study aimed at measuring CL through physiological data. This study experimentally manipulated intrinsic and extraneous load of exercises in the domain of statistics, resulting in four conditions: high complex with hints, low complex with hints, high complex…
Descriptors: Learning Analytics, Problem Solving, Electronic Learning, Cognitive Processes
Annalisa Sannino; Yrjö Engeström; Esa Jokinen – British Journal of Educational Technology, 2021
Digital lifelong learning and more specifically digital peer learning (DPL) can play a major role to foster transformative agency in professions and occupations which are critically positioned for responding to acute societal needs. Yet so far, no published studies seem to have focused on this. This article aims at filling this gap with the help…
Descriptors: Foreign Countries, Homeless People, Transformative Learning, Computer Mediated Communication
Cynthia M. D'Angelo; Robin Jephthah Rajarathinam – British Journal of Educational Technology, 2024
This descriptive study focuses on using voice activity detection (VAD) algorithms to extract student speech data in order to better understand the collaboration of small group work and the impact of teaching assistant (TA) interventions in undergraduate engineering discussion sections. Audio data were recorded from individual students wearing…
Descriptors: Undergraduate Students, Engineering Education, Teaching Assistants, Cooperative Learning
Hsin-Yi Liang; Gwo-Jen Hwang; Tien-Yu Hsu; Jen-Yuan Yeh – British Journal of Educational Technology, 2024
Recently, alternate reality games (ARGs) have been applied in museum learning to encourage learners' active engagement through playful problem-solving activities. However, most learners have insufficient prior knowledge and metacognitive skills to complete the learning tasks in such games. To support learning with ARGs, there is a need to provide…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Simulation, Game Based Learning
Yen-Nan Lin; Lu-Ho Hsia; Gwo-Jen Hwang – British Journal of Educational Technology, 2025
To win in sports competitions, in addition to excellent sports skills, coping strategies in the face of various competition situations are also critical for success. Therefore, cultivating students' diverse, creative and flexible tactical application abilities is an important educational goal in sports training. However, in the online component of…
Descriptors: Problem Solving, Creative Development, Creative Thinking, Educational Strategies
Lai, Xiaoyan; Wong, Gary Ka-wai – British Journal of Educational Technology, 2022
Computational thinking (CT), which is a cognitive skill used to solve problems with computational solutions, has drawn increasing attention among researchers and practitioners due to the growing recognition of CT competence as a 21st century skill. Collaboration is commonly integrated into CT education to facilitate novice learning, but there is…
Descriptors: Cooperative Learning, Problem Solving, Computation, Thinking Skills