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Hsiu-Ling Chen; Abebayehu Yohannes; Ning-Li Hung – British Journal of Educational Technology, 2025
The escape room game is an example of digital game-based learning that has become a popular learning tool in recent years. However, not enough is known about enthusiasm for and promising reports of the use of escape rooms in education. The purpose of this study was to investigate the effects of escape room game-based civics education on eighth…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Video Games
Goh, Tiong-Thye; Seet, Boon-Chong; Chen, Nian-Shing – British Journal of Educational Technology, 2012
This paper presents the outcome of an experimental design to investigate the impact of persuasive short messaging service (SMS) on students' self-regulated learning strategies while attending an introductory information systems course over a 12-week trimester. The participants were undergraduate students enrolled in INFO 101 at a tertiary…
Descriptors: Control Groups, Undergraduate Students, Intervention, Learning Strategies