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Showing 1 to 15 of 37 results Save | Export
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Yongluan Ye; Regina Kaplan-Rakowski – British Journal of Educational Technology, 2024
Holding learners' attention is challenging, especially when they are asked to listen to long passages. High-immersion virtual reality (VR) can immerse learners in listening tasks, even in such complex languages as Chinese. This exploratory study examined the effect of VR on 43 Chinese language learners' listening comprehension, enjoyment, sense of…
Descriptors: Computer Simulation, Chinese, Second Language Learning, Technology Uses in Education
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Liu, Zheyu; Yu, Ping; Liu, Jiale; Pi, Zhongling; Cui, Weijin – British Journal of Educational Technology, 2023
Virtual reality, as an excellent supportive instructional technology, has gained increasing attention from educators and professionals, where desktop-based virtual reality (DVR) is broadly adopted due to its affordability and accessibility. However, when evaluating students' learning experiences such as flow experiences in DVR environments, most…
Descriptors: Self Control, STEM Education, Computer Simulation, Undergraduate Students
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Oleksandra Poquet; Maarten de Laat – British Journal of Educational Technology, 2021
Due to the ongoing digitalisation of workplaces and educational settings, human activity underpinning learning and work is increasingly mediated by technology. The advancement of artificial intelligence (AI) and its integration into everyday technologies influences how people are exposed to information, interact, learn and make decisions. We argue…
Descriptors: Skill Development, Lifelong Learning, Artificial Intelligence, Technology Uses in Education
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Lin, Hui-Chen; Hwang, Gwo-Jen; Chou, Kuei-Ru; Tsai, Chia-Kuang – British Journal of Educational Technology, 2023
It has always been a challenging issue to develop complex professional skills accompanied with sufficient professional knowledge and correct judgement. Previous studies have indicated that students have more opportunities for practice in flipped learning contexts. Basically, complex professional skills training is often risky in different…
Descriptors: Flipped Classroom, Computer Simulation, Educational Technology, Medical Students
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Chang, Ching-Yi; Hwang, Gwo-Jen; Gau, Meei-Ling – British Journal of Educational Technology, 2022
The aims of nursing training include not only mastering skills but also fostering the competence to make decisions for problem solving. In prenatal education, cultivating nurses' knowledge and competence of vaccine administration is a crucial issue for protecting pregnant women and newborns from infection. Therefore, obstetric vaccination…
Descriptors: Nursing Education, Job Skills, Skill Development, Knowledge Level
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Florian Weber; Thiemo Wambsganss; Matthias Söllner – British Journal of Educational Technology, 2025
Recent developments in artificial intelligence (AI) have significantly influenced educational technologies, reshaping the teaching and learning landscape. However, the notion of fully automating the teaching process remains contentious. This paper explores the concept of hybrid intelligence (HI), which emphasizes the synergistic collaboration…
Descriptors: Legal Education (Professions), Writing Skills, Skill Development, Feedback (Response)
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Tomic, Bojan; Jovanovic, Jelena; Milikic, Nikola; Devedžic, Vladan; Dimitrijevic, Sonja; Ðuric, Dragan; Ševarac, Zoran – British Journal of Educational Technology, 2019
Well-developed programming (technical) skills are very important for software engineers, information systems engineers and programmers in general. However, they must also possess relevant personal skills (soft skills) to be successful at the workplace (eg, collaboration, solving real-world problems and communication). The latter, however, are…
Descriptors: Programming, Computer Software, Skill Development, Student Motivation
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Wang, Xianhui; Xing, Wanli; Laffey, James M. – British Journal of Educational Technology, 2018
This study examines interaction patterns in a series of game activities for learning social skills by autistic youth in a 3D game-based collaborative virtual learning environment (CVLE). Researchers studying collaborative learning have indicated the importance of social interactions and social presence. However, few studies have examined the…
Descriptors: Autism, Interaction, Skill Development, Interpersonal Competence
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Chang, Yu-Shan – British Journal of Educational Technology, 2021
This study explored the effects of virtual reality (VR) application on the process and outcome of skill learning. The participants consisted of 60 new employees in the customer network cable service division of a telecommunications company, and the study focused on the learning of optical-fibre fusion splicing skills. The skill-learning test…
Descriptors: Computer Simulation, Skill Development, Job Training, Job Skills
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Ochoa, Xavier; Dominguez, Federico – British Journal of Educational Technology, 2020
Developing oral presentation skills requires both practice and expert feedback. Several systems have been developed during the last 20 years to provide ample practice opportunities and automated feedback for novice presenters. However, a comprehensive literature review discovered that none of those systems have been adequately evaluated in real…
Descriptors: Oral Language, Communication Skills, Skill Development, Feedback (Response)
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Chen, Chi-Yuan – British Journal of Educational Technology, 2022
This pilot study investigated the effects of immersive virtual reality (VR) training on the classroom management ability of preservice teachers, the addition of real-time audio feedback as reinforcement and whether preservice teachers could apply their training in an actual classroom setting. We employed the Breaking Bad Behaviours' immersive VR…
Descriptors: Computer Simulation, Educational Technology, Program Effectiveness, Classroom Techniques
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Seunghee Jin – British Journal of Educational Technology, 2024
This study introduces an innovative approach to improving speaking proficiency among Korean EFL learners through the use of vlogs, further evaluating their impact on learners' foreign language speaking anxiety (FLSA) and willingness to communicate (WTC). In this semester-long experiment, 49 university students were divided into an experimental…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
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Ng, Oi-Lam; Chan, To – British Journal of Educational Technology, 2019
The recent and popular "Maker" movement worldwide has revived conversations about creativity, hands-on "Making," arts and design, humans with tools and digital experiences beyond the flat-screen. However, such conversation mainly revolved outside the realm of formal education. This article presents two learning tasks, one in…
Descriptors: STEM Education, Teaching Methods, Video Technology, Teacher Attitudes
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Huntington, Bethany; Goulding, James; Pitchford, Nicola J. – British Journal of Educational Technology, 2023
Interactive apps are commonly used to support the acquisition of foundational skills. Yet little is known about how pedagogical features of such apps affect learning outcomes, attainment and motivation--particularly when deployed in lower-income contexts, where educational gains are most needed. In this study, we analyse which app features are…
Descriptors: Computer Oriented Programs, Interaction, Foreign Countries, Out of School Youth
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Brito, Rita; Dias, Patrícia; Oliveira, Gabriela – British Journal of Educational Technology, 2018
Contemporary homes are filled with digital technologies, and children are exposed to them almost since birth, initiating their first digital experiences at very early ages (Chaudron et al., [Chaudron, S., 2015], "Young children (0-8)"). This trend is expected to become stronger, as our future has been envisioned around the concept of the…
Descriptors: Young Children, Toys, Barriers, Childhood Attitudes
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