Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Games | 4 |
Statistical Analysis | 4 |
Comparative Analysis | 2 |
Computer Simulation | 2 |
Foreign Countries | 2 |
Vocabulary Development | 2 |
Age Differences | 1 |
Control Groups | 1 |
Correlation | 1 |
Cues | 1 |
Decision Making | 1 |
More ▼ |
Source
British Journal of… | 4 |
Author
Bekebrede, Geertje | 1 |
Calvo-Ferrer, José Ramón | 1 |
Chen, Meng-Hua | 1 |
Harteveld, Casper | 1 |
Hsiao, Tsung-Yuan | 1 |
Kortmann, Rens | 1 |
Lazonder, Ard W. | 1 |
Leemkuil, Henny | 1 |
Lo, Julia | 1 |
Mayer, Igor | 1 |
Tseng, Wen-Ta | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Adult Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Netherlands | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
The Effectiveness of Digital Game-Based Vocabulary Learning: A Framework-Based View of Meta-Analysis
Chen, Meng-Hua; Tseng, Wen-Ta; Hsiao, Tsung-Yuan – British Journal of Educational Technology, 2018
This study presents the results of a meta-analytic study about the effects of digital game-based learning (DGBL) on vocabulary. The results of the study showed that the effects of DGBL on vocabulary learning may vary with game design features (Q = 5.857, df = 1, p = 0.016), but not with learners' age (Q = 0.906, df = 1, p = 0.341) or linguistic…
Descriptors: Computer Games, Vocabulary Development, Meta Analysis, Design
Mayer, Igor; Bekebrede, Geertje; Harteveld, Casper; Warmelink, Harald; Zhou, Qiqi; van Ruijven, Theo; Lo, Julia; Kortmann, Rens; Wenzler, Ivo – British Journal of Educational Technology, 2014
The authors present the methodological background to and underlying research design of an ongoing research project on the scientific evaluation of serious games and/or computer-based simulation games (SGs) for advanced learning. The main research questions are: (1) what are the requirements and design principles for a comprehensive social…
Descriptors: Educational Technology, Computer Games, Computer Simulation, Research Methodology
Calvo-Ferrer, José Ramón – British Journal of Educational Technology, 2017
According to different authors, computer games not only teach contents and skills, but also do so in a more efficient manner, allowing long-lasting learning. However, there is still little consensus on this matter as different studies put their educational benefits into question, especially when used without instructional support. An empirical…
Descriptors: Educational Games, Vocabulary Development, Regression (Statistics), Computer Games
Visschedijk, Gillian C.; Lazonder, Ard W.; van der Hulst, Anja; Vink, Nathalie; Leemkuil, Henny – British Journal of Educational Technology, 2013
The training of tactical decision making increasingly occurs through serious computer games. A challenging aspect of designing such games is the modelling of human emotions. Two studies were performed to investigate the relation between fidelity and human emotion recognition in virtual human characters. Study 1 compared five versions of a virtual…
Descriptors: Emotional Response, Recognition (Psychology), Decision Making, Comparative Analysis