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Yuanyuan Hu; Pieter Wouters; Marieke van der Schaaf; Liesbeth Kester – British Journal of Educational Technology, 2025
Learning with games requires two types of information, namely domain-specific information and game-specific information. Presenting these two types of information together with gameplay may pose a heavy demand on cognitive resources. This study investigates how timing of information presentation affects cognition (ie, mental effort and…
Descriptors: Game Based Learning, Secondary School Students, Chemistry, Schemata (Cognition)
Jinbo Tan; Lei Wu; Shanshan Ma – British Journal of Educational Technology, 2024
The purpose of this study was to investigate the collaborative dialogue patterns of pair programming and their impact on programming self-efficacy and coding performance for both slow- and fast-paced students. Forty-six postgraduate students participated in the study. The students were asked to solve programming problems in pairs; those pairs'…
Descriptors: Coding, Programming, Computer Science Education, Self Efficacy
Lyn Lim; Maria Bannert; Joep van der Graaf; Yizhou Fan; Mladen Rakovic; Shaveen Singh; Inge Molenaar; Dragan Gaševic – British Journal of Educational Technology, 2024
Scaffolds that support self-regulated learning (SRL) have been found to improve learning outcomes. The effects of scaffolds can differ depending on how learners use them and how specific scaffolds might influence learning processes differently. Personalized scaffolds have been proposed to be more beneficial for learning due to their adaptivity to…
Descriptors: Learning Processes, Scaffolding (Teaching Technique), Comparative Analysis, Undergraduate Students
Intrinsic Motivation Enhances Online Group Creativity via Promoting Members' Effort, Not Interaction
Zhang, Xinru; Pi, Zhongling; Li, Chenyu; Hu, Weiping – British Journal of Educational Technology, 2021
Intrinsic motivation is seen as the principal source of vitality in educational settings. This study examined whether intrinsic motivation promoted online group creativity and tested a cognitive mechanism that might explain this effect. University students (N = 72; 61 women) who volunteered to participate were asked to fulfill a creative task with…
Descriptors: College Students, Student Motivation, Cooperative Learning, Group Activities
Ikenna Osakwe; Guanliang Chen; Yizhou Fan; Mladen Rakovic; Shaveen Singh; Lyn Lim; Joep van der Graaf; Johanna Moore; Inge Molenaar; Maria Bannert; Alex Whitelock-Wainwright; Dragan Gaševic – British Journal of Educational Technology, 2024
Self-regulated learning (SRL) is an essential skill to achieve one's learning goals. This is particularly true for online learning environments (OLEs) where the support system is often limited compared to a traditional classroom setting. Likewise, existing research has found that learners often struggle to adapt their behaviour to the…
Descriptors: Metacognition, Learning Strategies, Teaching Methods, Classroom Environment
Goodyear, Peter – British Journal of Educational Technology, 2020
This paper draws on a series of studies of design teams working on the creation and evaluation of novel complex learning spaces: spaces in which students' activity is situated and supported by rich mixtures of material and digital tools and resources. In most of the cases observed, students also played a substantial role in co-configuring the…
Descriptors: Instructional Design, Teamwork, Learning Activities, Teaching Methods
Experiencing Enjoyment in Visual Programming Tasks Promotes Self-Efficacy and Reduces the Gender Gap
Robbert Smit; Rahel Schmid; Nicolas Robin – British Journal of Educational Technology, 2025
Secondary school students (N = 269) participated in a daylong visual programming course held in a stimulating environment for start-up enterprises. The tasks were application-oriented and partly creative. For example, a wearable device with light-emitting diodes, (ie, LEDs) could be applied to a T-shirt and used for optical messages. Our research…
Descriptors: Self Efficacy, Gender Differences, Prediction, Student Attitudes
Chen, Mei-Rong Alice; Hwang, Gwo-Jen – British Journal of Educational Technology, 2020
The present study explored the impact of concept mapping-based flipped learning as a listening-speaking strategy on learning achievement, English as a foreign language (EFL) learners' critical thinking awareness and EFL speaking anxiety. The study utilized a pretest/posttest control and a quasi-experimental design. Seventy-two EFL learners were…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Critical Thinking
Shadiev, Rustam; Liu, Taoying; Hwang, Wu-Yuin – British Journal of Educational Technology, 2020
Familiarity with learning contexts is important in the field of mobile-assisted language learning (MALL). Several review studies on MALL have been published to date. However, scholars have not covered certain aspects of familiar contexts in their reviews, such as which learning/instructional methodologies support learning in familiar contexts or…
Descriptors: Computer Assisted Instruction, Handheld Devices, Telecommunications, Second Language Learning
Paek, Seungoh; Hoffman, Daniel L.; Saravanos, Antonios – British Journal of Educational Technology, 2017
Drawing on dual-process theories of cognitive function, the degree to which spatial contiguity influences incidental learning outcomes was examined. It was hypothesized that spatial contiguity would mediate what was learned even in the absence of an explicit learning goal. To test this hypothesis, 149 adults completed a multimedia-related task…
Descriptors: Spatial Ability, Cognitive Processes, Incidental Learning, Multimedia Instruction
Dindar, Muhterem; Järvelä, Sanna; Haataja, Eetu – British Journal of Educational Technology, 2020
There is a growing body of research on physiological synchrony (PS) in Collaborative Problem Solving (CPS). However, the current literature presents inconclusive findings about the way in which PS is reflected in cognitive and affective group processes and performance. In light of this, this study investigates the relationship between PS and…
Descriptors: College Students, Metacognition, Physiology, Problem Solving
Pi, Zhongling; Hong, Jianzhong; Hu, Weiping – British Journal of Educational Technology, 2019
There has been growing interest in the possibility that peers' ideas can stimulate students' creativity in group contexts. However, empirical research on this issue is limited. This study tested the hypothesis that peers' ideas and students' openness to experience would predict student creativity and attention to peers' ideas. Undergraduate…
Descriptors: Peer Relationship, Prediction, Creativity, Undergraduate Students
Pegrum, Mark; Bartle, Emma; Longnecker, Nancy – British Journal of Educational Technology, 2015
This paper examines the effect of a podcasting task on the examination performance of several hundred first-year chemistry undergraduate students. Educational researchers have established that a deep approach to learning that promotes active understanding of meaning can lead to better student outcomes, higher grades and superior retention of…
Descriptors: Creative Activities, Multimedia Materials, Undergraduate Students, Science Education
MacLean, Piers; Scott, Bernard – British Journal of Educational Technology, 2011
The term "learning design" is used in this paper to refer to the process of designing effective learning experiences for a variety of contexts: in the classroom or laboratory, in the field, online and via standalone packages using a range of media. Learning design involves a wide set of knowledge, skills and competencies, including:…
Descriptors: Learning Theories, Instructional Design, Literature Reviews, Minimum Competencies
Der-Thanq, Chen; Hung, David; Wang, Yu-Mei – British Journal of Educational Technology, 2007
There is a common predicament faced by educational designers, that is, the lack of learning design tools for nontraditional pedagogies of learning. Because of this lack of alternatives, educational designers often use traditional design tools (such as task analysis) in contexts where nontraditional learning activities (such as collaborative…
Descriptors: Learning Activities, Epistemology, Task Analysis, Instructional Design