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Showing 1 to 15 of 84 results Save | Export
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Nicole M. Hutchins; Gautam Biswas – British Journal of Educational Technology, 2024
This paper provides an experience report on a co-design approach with teachers to co-create learning analytics-based technology to support problem-based learning in middle school science classrooms. We have mapped out a workflow for such applications and developed design narratives to investigate the implementation, modifications and temporal…
Descriptors: Problem Based Learning, Teaching Methods, Science Instruction, Learning Analytics
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Zhongling Pi; Xuemei Huang; Yun Wen; Qin Wang; Xin Zhao; Xiying Li – British Journal of Educational Technology, 2025
Given their easy accessibility and dual-channel model of content presentation, instructional videos have become a favoured tool for EFL vocabulary learning tool among many students. Teachers often use various nonverbal behaviours to elicit social reactions and guide learners' attention in instructional videos. The current study conducted three…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Nonverbal Communication
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Cook, John; Mor, Yishay; Santos, Patricia – British Journal of Educational Technology, 2020
The paper contributes to design discourse by drawing on Educational Design Research (EDR) that has been conducted into what we call a Zone of Possibility (ZoP) over the past seven years. We define a ZoP as a place where individuals can overcome the constraints of expectations and power structures to effect desired change. Specifically, this paper…
Descriptors: Instructional Design, Power Structure, Computer Software, Social Environment
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LuEttaMae Lawrence; Vanessa Echeverria; Kexin Yang; Vincent Aleven; Nikol Rummel – British Journal of Educational Technology, 2024
Artificial intelligence (AI) can enhance teachers' capabilities by sharing control over different parts of learning activities. This is especially true for complex learning activities, such as dynamic learning transitions where students move between individual and collaborative learning in un-planned ways, as the need arises. Yet, few initiatives…
Descriptors: Longitudinal Studies, Artificial Intelligence, Educational Technology, Learning Activities
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Hernández-Leo, Davinia; Martinez-Maldonado, Roberto; Pardo, Abelardo; Muñoz-Cristóbal, Juan A.; Rodríguez-Triana, María J. – British Journal of Educational Technology, 2019
The field of "learning design" studies how to support teachers in devising suitable activities for their students to learn. The field of "learning analytics" explores how data about students' interactions can be used to increase the understanding of learning experiences. Despite its clear synergy, there is only limited and…
Descriptors: Instructional Design, Data Analysis, Guidelines, Decision Making
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Kalmpourtzis, George – British Journal of Educational Technology, 2019
This paper presents a teaching experiment with preschoolers, considering games as means for presenting problem-based situations and focusing on the development of game design in connection to problem posing skills. The study was conducted in a focus group of eighteen 5-6-year-old students who participated in game design sessions, compared to a…
Descriptors: Preschool Children, Teaching Methods, Educational Games, Problem Solving
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Jennifer Lock; Sawsen Lakhal; Martha Cleveland-Innes; Paula Arancibia; Debra Dell; Noeleen De Silva – British Journal of Educational Technology, 2021
Can a new instructional approach influence lifelong learning and the development of competent lifelong learners? Blended and online learning provides a platform for learning that introduces technological affordance to enable learning. We seek to find an intersection between blended and online learning and lifelong learning through an instructional…
Descriptors: Lifelong Learning, Technology Uses in Education, Blended Learning, Distance Education
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Mehto, Varpu; Riikonen, Sini; Hakkarainen, Kai; Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita – British Journal of Educational Technology, 2020
In this study, we examined maker-centred learning from an epistemic perspective, highlighting the agentic role of material engagement and artefacts in learning and creativity. The use of physical materials plays a crucial role in maker activities where the socio-epistemic aspects of knowledge creation entangle with the designing and making of…
Descriptors: Epistemology, Secondary School Students, Creativity, Entrepreneurship
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Eyal, Liat; Gil, Einat – British Journal of Educational Technology, 2020
A Future Learning Space (FLS) is a dynamic and a technology-rich learning environment that enables teaching and learning using innovative pedagogical methods. However, introducing innovation and technology into any educational setting, whether in K-12 schools or higher education institutions, is known to be challenging. This paper introduces…
Descriptors: Educational Innovation, Technology Integration, Space Utilization, Teaching Methods
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Carvalho, Lucila; Yeoman, Pippa – British Journal of Educational Technology, 2019
Designing for digitally enhanced learning has increased in complexity. In response, this paper calls for a reconceptualization of technology--as the reconfiguring of space, place, materials, time and social relations--enrolled and refashioned in emergent learning activity. Such reconceptualization requires analytical tools, methods and processes…
Descriptors: Archaeology, Design, Technology Uses in Education, Educational Researchers
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Kynigos, Chronis; Grizioti, Marianthi – British Journal of Educational Technology, 2020
Although there is wide rhetoric that programming should be learnt by all as an element of computational thinking (CT), in practice, it is mostly implemented narrowly as an end in itself consisting of routine practice and traditional testing of the ability to code. This paper discusses a way in which programming could be seen through a wider…
Descriptors: Educational Games, Thinking Skills, Computation, Affordances
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Yang, Yuqin; Long, Yanwen; Sun, Daner; Van Aalst, Jan; Cheng, Sanyin – British Journal of Educational Technology, 2020
This study explored how educational robotics (ER) was implemented in classrooms to foster creativity among elementary school students and identified challenges associated with its implementation. Twenty-six teachers at different elementary schools were interviewed. In-depth teacher interviews and grounded theory were used to collect and analyze…
Descriptors: Creativity, Creative Development, Technology Uses in Education, Robotics
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Veldkamp, Alice; Daemen, Joke; Teekens, Stijn; Koelewijn, Stefan; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – British Journal of Educational Technology, 2020
In this paper, we present an escape box as a means to introduce the escape room concept into classrooms. Recreational escape rooms have inspired teachers all over the world to adapt the popular entertainment activity for education. Escape rooms are problem-based and time-constrained, requiring active and collaborative participants, a setting that…
Descriptors: Teaching Methods, Recreational Activities, Problem Based Learning, Time Management
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Rolf, Elisabeth; Knutsson, Ola; Ramberg, Robert – British Journal of Educational Technology, 2019
Teachers cannot presume that their learners have the competence to use the technology brought to the classroom. Therefore, the learners' abilities to use technology may be a concern for teachers. This paper reports on digital competence through an analysis of designs for learning in design patterns, written by upper secondary teachers. Learning…
Descriptors: Technological Literacy, Teaching Methods, Learning Activities, Teacher Attitudes
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Goodyear, Peter – British Journal of Educational Technology, 2020
This paper draws on a series of studies of design teams working on the creation and evaluation of novel complex learning spaces: spaces in which students' activity is situated and supported by rich mixtures of material and digital tools and resources. In most of the cases observed, students also played a substantial role in co-configuring the…
Descriptors: Instructional Design, Teamwork, Learning Activities, Teaching Methods
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