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Showing 1 to 15 of 21 results Save | Export
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Chu, Shih-Ting; Hwang, Gwo-Jen; Chien, Shu-Yun; Chang, Shao-Chen – British Journal of Educational Technology, 2023
In recent years, several studies have reported the potential of employing digital games in EFL (English as Foreign Language) courses to promote students' learning motivation. However, scholars have pointed out that students generally lack self-learning ability, which is the key to the success of learning a foreign language. Therefore, it is…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Games
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Yun Wen; Mingming Chiu; Xinyu Guo; Zhan Wang – British Journal of Educational Technology, 2025
In this exploratory mixed-methods study, we introduce and test our AI-powered vocabulary learning system--ARCHe, which embeds four AI functions: (1) automatic feedback towards for pronunciation, (2) automatic feedback for towards handwriting, (3) automatic scoring for student-generated sentences and (4) automatic recommendations. Specifically, our…
Descriptors: Artificial Intelligence, Elementary School Students, Elementary School Teachers, Teaching Methods
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Dindar, Muhterem; Ren, Lei; Järvenoja, Hanna – British Journal of Educational Technology, 2021
Gamification has become a popular approach to blending learning with fun and enjoyable experiences. However, gamification research has been criticized for mostly focusing on game mechanics and related outcomes while paying little attention to the psychological processes that mediate the relationship between these mechanics and outcomes.…
Descriptors: Game Based Learning, Educational Games, Cooperative Learning, Competition
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Song, Yanjie; Ma, Qing – British Journal of Educational Technology, 2021
This paper reports on a case study of English as a second language (ESL) vocabulary learning that examined a group of Grade 4 students' mobile learning experiences of bridging in-class and real-life vocabulary learning mediated by a mobile learner-generated content (m-LGC) tool. This study was premised on the proposed framework of mobile…
Descriptors: Affordances, Electronic Learning, English (Second Language), Second Language Learning
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Pi, Zhongling; Zhang, Yi; Zhou, Weichen; Xu, Ke; Chen, Yanran; Yang, Jiumin; Zhao, Qingbai – British Journal of Educational Technology, 2021
In the present study, we tested the effectiveness of three learning strategies (self-explanation, learning by teaching and passive viewing) used by students who were learning from video lectures. Effectiveness was measured not only with traditional measures, but also with electroencephalography (EEG). Using a within-subjects design, 26 university…
Descriptors: Lecture Method, Video Technology, Vocabulary Development, Second Language Learning
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Zhongling Pi; Xuemei Huang; Yun Wen; Qin Wang; Xin Zhao; Xiying Li – British Journal of Educational Technology, 2025
Given their easy accessibility and dual-channel model of content presentation, instructional videos have become a favoured tool for EFL vocabulary learning tool among many students. Teachers often use various nonverbal behaviours to elicit social reactions and guide learners' attention in instructional videos. The current study conducted three…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Nonverbal Communication
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Callaghan, Melissa N.; Reich, Stephanie M. – British Journal of Educational Technology, 2021
Guiding hints and challenge can help scaffold learners to progress beyond what they would achieve independently. The interactive and adaptive capabilities of mobile devices allow educational applications (apps) to support learning through scaffolding designs. However, little research has tested the effects of scaffolding features in apps on young…
Descriptors: Computer Oriented Programs, Handheld Devices, Scaffolding (Teaching Technique), Preschool Education
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Seunghee Jin – British Journal of Educational Technology, 2024
This study introduces an innovative approach to improving speaking proficiency among Korean EFL learners through the use of vlogs, further evaluating their impact on learners' foreign language speaking anxiety (FLSA) and willingness to communicate (WTC). In this semester-long experiment, 49 university students were divided into an experimental…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
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Calvo-Ferrer, José Ramón – British Journal of Educational Technology, 2017
According to different authors, computer games not only teach contents and skills, but also do so in a more efficient manner, allowing long-lasting learning. However, there is still little consensus on this matter as different studies put their educational benefits into question, especially when used without instructional support. An empirical…
Descriptors: Educational Games, Vocabulary Development, Regression (Statistics), Computer Games
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Liu, Yeu-Ting; Leveridge, Aubrey Neil – British Journal of Educational Technology, 2017
Various explicit reading support cues, such as gloss, QR codes and hypertext annotation, have been embedded in e-books designed specifically for fostering various aspects of language development. However, explicit visual cues are not always reliably perceived as salient or effective by language learners. The current study explored the efficacy of…
Descriptors: Second Language Learning, Vocabulary Development, Language Acquisition, Reading Processes
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Walter-Laager, Catherine; Brandenberg, Kathrin; Tinguely, Luzia; Schwarz, Jürg; Pfiffner, Manfred R.; Moschner, Barbara – British Journal of Educational Technology, 2017
The intervention study investigated the effects of an interactive word-learning app Learning apps are developed to achieve certain aims. In our case, the intention was to enrich the vocabulary acquisition of young children. Many other apps, such as games, are developed mainly for entertainment. The intention of games apps is to hold the attention…
Descriptors: Second Language Learning, Computer Software, Vocabulary Development, Visual Aids
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Wang, Yi Fei; Petrina, Stephen; Feng, Francis – British Journal of Educational Technology, 2017
3D virtual worlds are promising for immersive learning in English as a Foreign Language (EFL). Unlike English as a Second Language (ESL), EFL typically takes place in the learners' home countries, and the potential of the language is limited by geography. Although learning contexts where English is spoken is important, in most EFL courses at the…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Basal, Ahmet – British Journal of Educational Technology, 2019
Collocations are word combinations essential for achieving fluency in a given language. Considerable emphasis should therefore be placed on teaching collocations as a part of vocabulary instruction in language teaching. However, there is no current consensus on how best to teach collocations, and few studies have addressed the issue. This…
Descriptors: Phrase Structure, Teaching Methods, Pretests Posttests, Form Classes (Languages)
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Mohsen, Mohammed Ali – British Journal of Educational Technology, 2016
This paper provides a comprehensive review on the use of help options (HOs) in the multimedia listening context to aid listening comprehension (LC) and improve incidental vocabulary learning. The paper also aims to synthesize the research findings obtained from the use of HOs in Computer-Assisted Language Learning (CALL) literature and reveals the…
Descriptors: Multimedia Materials, Listening Comprehension, Vocabulary Development, Help Seeking
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Sharifi, Maryam; Soleimani, Hassan; Jafarigohar, Manoochehr – British Journal of Educational Technology, 2017
Current trends in the field of educational technology indicate a shift in pedagogical assumptions and theoretical frameworks that favor active involvement of self-directed learners in a constructivist environment. This study probes the influence of electronic portfolio evaluation on vocabulary learning of Iranian university students and the…
Descriptors: Portfolio Assessment, Electronic Publishing, Vocabulary Development, Andragogy
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