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Dixon, Daniel H. – CALICO Journal, 2022
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree of language interaction. A corpus was compiled by extracting the language files from two popular…
Descriptors: Language Usage, Computer Games, Second Language Learning, Second Language Instruction
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Anwaruddin, Sardar M. – CALICO Journal, 2019
The article is concerned with teaching language by utilizing social media from a social justice perspective. It makes an argument for taking a dialogic approach to pedagogy based on serendipity and contingent scaffolding. The article is inspired by a small but growing body of literature known as Critical Computer-Assisted Language Learning. First,…
Descriptors: Social Justice, Social Media, Computer Assisted Instruction, Second Language Learning
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Bernstein, Jared; Najmi, Amir; Ehsani, Farzad – CALICO Journal, 1999
Describes Subarashii, an experimental computer-based interactive spoken-language education system designed to understand what a student is saying in Japanese and respond in a meaningful way in spoken Japanese. Implementation of a preprototype version of the Subarashii system identified strengths and limitations of continuous speech recognition…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Evaluation, Dialogs (Language)
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Harless, William G.; Zier, Marcia A.; Duncan, Robert C. – CALICO Journal, 1999
Describes the development of a speech-activated multimedia system for foreign-language training. The model allows students to engage native speakers on CD-ROM in lengthy face-to-face dialogs using natural spoken language. (Author/VWL)
Descriptors: Computer Assisted Instruction, Dialogs (Language), Interactive Video, Multimedia Instruction
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Rypa, Marikka Elizabeth; Price, Patti – CALICO Journal, 1999
Describes the Voice Interactive Training System (VILTS), a language-training prototype developed to help improve comprehension and speaking skills. The system incorporates two related technologies: speech recognition and pronunciation scoring. Discusses the motivation for the program, the interdisciplinary efforts involved, and the resulting…
Descriptors: Cognitive Style, Communicative Competence (Languages), Computer Assisted Instruction, Computer Software Evaluation