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Dixon, Daniel H. – CALICO Journal, 2022
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree of language interaction. A corpus was compiled by extracting the language files from two popular…
Descriptors: Language Usage, Computer Games, Second Language Learning, Second Language Instruction
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Estela Ene; Thomas A. Upton – CALICO Journal, 2024
Teacher-moderated online chats are a common option for conducting writing conferences with students. The efficacy of chat sessions is impacted by the expectations for and structure of these sessions. This corpus-based study used a move analysis to determine the purposes and organization of 129 chats between 3 experienced teachers and 106 students…
Descriptors: Teacher Student Relationship, Computer Mediated Communication, English (Second Language), Second Language Learning
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Feuerman, Ken; And Others – CALICO Journal, 1987
Discusses the theoretical basis, implementation, and pedagogical considerations of CALLE (Computer-Aided Language Learning Environment), a dialogue-based beginning Spanish language instruction system. CALLE uses Lexical Functional Grammar Theory to analyze errors in student input. Sample screen is shown. (Author/LMO)
Descriptors: Adult Learning, Artificial Intelligence, Computational Linguistics, Computer Assisted Instruction