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Dixon, Daniel H. – CALICO Journal, 2022
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree of language interaction. A corpus was compiled by extracting the language files from two popular…
Descriptors: Language Usage, Computer Games, Second Language Learning, Second Language Instruction
Dickinson, Markus; Lee, Chong Min – CALICO Journal, 2009
A crucial question for automatically analyzing learner language is to determine which grammatical information is relevant and useful for learner feedback. Based on knowledge about how learner language varies in its grammatical properties, we propose a framework for reusing analyses found in corpus annotation and illustrate its applicability to…
Descriptors: Grammar, Language Processing, Computational Linguistics, Second Language Learning
De Felice, Rachele; Pulman, Stephen – CALICO Journal, 2009
In this article, we present an approach to the automatic correction of preposition errors in L2 English. Our system, based on a maximum entropy classifier, achieves average precision of 42% and recall of 35% on this task. The discussion of results obtained on correct and incorrect data aims to establish what characteristics of L2 writing prove…
Descriptors: Language Patterns, Form Classes (Languages), Error Correction, Second Language Learning