Descriptor
Costs | 4 |
Extracurricular Activities | 4 |
Higher Education | 4 |
Program Administration | 4 |
Program Development | 3 |
Advertising | 2 |
Conferences | 2 |
Contracts | 2 |
Efficiency | 2 |
Intercollegiate Cooperation | 2 |
Money Management | 2 |
More ▼ |
Source
Campus Activities Programming | 4 |
Publication Type
Guides - Non-Classroom | 4 |
Journal Articles | 4 |
Education Level
Audience
Practitioners | 4 |
Administrators | 3 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hawkins, Karen – Campus Activities Programming, 1994
Considerations in selecting quality novelty/variety entertainers to perform at colleges and universities are outlined. Advantages of this genre include newness, package marketing, affordability, ease of planning, great visual effects, ease of drop-by programming, custom tailoring, mass appeal. Concerns include limited individual interaction in…
Descriptors: Advertising, Costs, Extracurricular Activities, Higher Education
Bestler, Laura – Campus Activities Programming, 1998
Cooperative buying is a process developed to enable colleges and universities in specific geographic areas to block-book dates for an artist or attraction, resulting in lower costs to schools and more logical routing for artists. A seven-step procedure, beginning before the campus activities convention and continuing through contract completion…
Descriptors: Conferences, Contracts, Costs, Efficiency
Talarico, Scott – Campus Activities Programming, 1998
A guide for using cooperative buying to block-book campus activities or attractions through a campus activities convention provides a step-by-step process and outlines some specific considerations, including forms, pricing, preparation for the conference, follow-up approaches, and hints for new users of the system. (MSE)
Descriptors: Conferences, Contracts, Costs, Efficiency
Hersch, James – Campus Activities Programming, 1998
Argues that creation of a World Wide Web site that makes good use of the available digital audio and visual technologies can be useful in campus activities planning and advertising. The design of a good Web site and the potential uses of digital video and compact discs are discussed. Costs of these technologies are also outlined. (MSE)
Descriptors: Advertising, Computer Uses in Education, Costs, Extracurricular Activities