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| Animation | 1 |
| Computer Graphics | 1 |
| Computer Science Education | 1 |
| Microcomputers | 1 |
| Motion | 1 |
| Programing | 1 |
| Secondary Education | 1 |
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| Classroom Computer Learning | 1 |
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| Fleisher, Paul | 1 |
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| Reports - Descriptive | 1 |
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Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers


