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Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Classroom Computer Learning, 1985
Presents a collection of teaching activities suitable for students in the upper grades. These activities focus on practical programming projects, use of word processors for learning a foreign language, an Atari program for making a starburst, and a program (with deliberate errors) to determine the thickness of folded paper. (JN)
Descriptors: Computer Science Education, Intermediate Grades, Learning Activities, Programing
Kramer, Al; Lareau, Fritzi – Classroom Computer Learning, 1984
A computer course for parents, developing/using a histogram program, and writing form letters using Atari PILOT (Program listing included) are suggested. Includes an article ("Data Basing") by Al Kramer and Fritzi Lareau suggesting that students be provided with activities to create, use, maintain computerized databases. (JN)
Descriptors: Computer Programs, Computer Science Education, Databases, Learning Activities
Classroom Computer Learning, 1985
Describes computer-oriented teaching activities for the upper grades. They focus on the use of databases in history classes, checking taxes, examining aspects of the joystick button on Atari microcomputers, printing control using Logo, and a Logo program that draws whirling squares. All activities can be adapted for lower grades. (JN)
Descriptors: Computer Science Education, Databases, Intermediate Grades, Learning Activities
Hannah, Larry; Matus, Charles – Classroom Computer Learning, 1984
Suggests providing opportunities for students to discuss real-life computer-related issues in the classroom. Several sample scenarios are included. Students not only examine their values but also develop reasoning and decision-making skills using these or other dilemma stories. (JN)
Descriptors: Computer Science Education, Decision Making, Ethics, Secondary Education
Mattson, Merry B. – Classroom Computer Learning, 1984
Suggests having students design a football field (looking at it from above) as the final project of a unit on computer graphics. Includes listings for 13 short Applesoft programs (involving LO- and HI-RES graphics) which students can use in making the field. Advanced students can use the animation techniques. (JN)
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Intermediate Grades
Classroom Computer Learning, 1984
Provides activities (and program listings) related to a Mendelian genetics experiment, Tetranacci numbers, and Pascal loops. Also suggests using the computer and spreadsheets to plan the production of a school yearbook. (JN)
Descriptors: Computer Science Education, Computer Software, Genetics, Learning Activities
Classroom Computer Learning, 1983
Activities for middle/junior high school students are presented, including use of string variables, science lesson ideas, computer scavenger hunt, and guidelines for interviewing people who own/use computers. Includes "I'll Write...Just Lead Me to My Computer" by Robert Engberg, discussing word processing instruction. (JN)
Descriptors: Computer Programs, Computer Science Education, Interviews, Learning Activities
Coburn, Janet – Classroom Computer Learning, 1988
Introduces the 1988 IBM/Classroom Computer Learning teacher of the year. Explores some of his teaching methods and ideas. Discusses his winning project of having students do research projects using a modem hookup to CompuServe. (MVL)
Descriptors: Computer Literacy, Computer Networks, Computer Science Education, Computer Uses in Education