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Stearns, S. A. – College Teaching, 2017
Designing courses for optimal level student learning is dependent upon student participation. This study examined one way to encourage further student participation in online discussions. Of specific importance was how to encourage students to read their student-colleagues' online discussion responses: not just a minimum number of responses but…
Descriptors: Blended Learning, Instructional Design, Student Participation, Computer Mediated Communication
Armier, David Des, Jr.; Shepherd, Craig E.; Skrabut, Stan – College Teaching, 2016
Gamification incorporates game-elements in non-gaming situations to enhance student engagement and desired behavior. This study examined participant's willingness to take part in gamified activities where reward systems were not directly tied to course grades. Participants enrolled in a technology integration course for preservice teachers, were…
Descriptors: Educational Games, Learner Engagement, Assignments, Rewards
Higdon, Jude; Topaz, Chad – College Teaching, 2009
Just-in-Time Teaching (JiTT) methodology uses Web-based tools to gather student responses to questions on preclass reading assignments. However, the technological requirements of JiTT and the content-specific nature of the questions may prevent some instructors from implementing it. Our own JiTT implementation uses publicly and freely available…
Descriptors: Reading Assignments, Web Sites, Electronic Publishing, Computer Assisted Instruction