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Armier, David Des, Jr.; Shepherd, Craig E.; Skrabut, Stan – College Teaching, 2016
Gamification incorporates game-elements in non-gaming situations to enhance student engagement and desired behavior. This study examined participant's willingness to take part in gamified activities where reward systems were not directly tied to course grades. Participants enrolled in a technology integration course for preservice teachers, were…
Descriptors: Educational Games, Learner Engagement, Assignments, Rewards
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Freeman, Edward – College Teaching, 2012
Over the past several years I have taught a career orientation course at St. John Fisher College. This course was designed to increase student awareness of potential careers following their undergraduate studies in our Biology program. Additionally, the course has also been used as a model for similar experiences in our Psychology, Chemistry,…
Descriptors: Undergraduate Students, Majors (Students), Career Development, Career Planning