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Peterson, Mark – Computer Assisted Language Learning, 2010
This article investigates contemporary research on the use of massively multiplayer online role-playing games (MMORPGs) in language education. The development and key features of these games are explored. This is followed by an examination of the theories proposed as a basis for game-based learning, and the claims made regarding the value of…
Descriptors: Games, Second Language Learning, Computer Mediated Communication, Vocabulary Development
Peterson, Mark – Computer Assisted Language Learning, 2009
This paper reports on a qualitative study that investigated learner interaction in a type of real time computer-mediated communication (CMC) where the communication is carried out within a user-created virtual world. The study, which involved undergraduate EFL learners based at two universities in Japan, examined from an interactionist perspective…
Descriptors: Feedback (Response), Sociocultural Patterns, Computer Mediated Communication, Foreign Countries
Peterson, Mark – Computer Assisted Language Learning, 2006
In this paper, I report on the findings of a study that investigated non-native speaker interaction in a three dimensional (3D) virtual world that incorporates avatars and text chat known as "Active Worlds." Analysis of the chat transcripts indicated that the 24 intermediate level EFL participants were able to undertake a variety of tasks through…
Descriptors: English (Second Language), Communication Strategies, Computer Assisted Instruction, Computer Mediated Communication