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Ko, Myong-Hee – Computer Assisted Language Learning, 2022
The present study investigates South Korean university students' personal computer (PC) and smartphone usage patterns on an online Test of English for International Communication (TOEIC) website using learning analytics. A total of 107 students taking a "College TOEIC" course participated during one academic semester and records of their…
Descriptors: Computers, Telecommunications, Handheld Devices, English (Second Language)
Lee, Cynthia; Yeung, Alexander Seeshing; Ip, Tiffany – Computer Assisted Language Learning, 2016
Computer technology provides spaces and locales for language learning. However, learning style preference and demographic variables may affect the effectiveness of technology use for a desired goal. Adapting Reid's pioneering Perceptual Learning Style Preference Questionnaire (PLSPQ), this study investigated the relations of university students'…
Descriptors: Technology Uses in Education, Computer Uses in Education, Cognitive Style, Higher Education
Ko, Myong-Hee – Computer Assisted Language Learning, 2017
This study compared learner perspectives regarding using PCs and smartphones as learning devices. A total of 167 Korean university students completed online assignments designed to maximize interaction with these devices. The assignments required students to submit their responses regarding assigned reading passages for a semester. Then they…
Descriptors: Foreign Countries, Student Attitudes, Technology Uses in Education, Educational Technology
Peterson, Mark – Computer Assisted Language Learning, 2010
This article investigates contemporary research on the use of massively multiplayer online role-playing games (MMORPGs) in language education. The development and key features of these games are explored. This is followed by an examination of the theories proposed as a basis for game-based learning, and the claims made regarding the value of…
Descriptors: Games, Second Language Learning, Computer Mediated Communication, Vocabulary Development
Ranalli, Jim – Computer Assisted Language Learning, 2008
With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be…
Descriptors: Computers, Games, Computer Simulation, Virtual Classrooms
Torlakovic, Edina; Deugo, Dwight – Computer Assisted Language Learning, 2004
In the paper, we examine whether and the extent to which CALL grammar instruction contributes to improving learners' performance and confidence in positioning adverbs in an English sentence. Over a two-week period two groups of ESL learners were exposed to six hours of grammar instruction. One group had teacher-fronted instruction while the other…
Descriptors: Computers, Intuition, Feedback, Control Groups
Hansson, Thomas – Computer Assisted Language Learning, 2005
A pilot study at a local school explores a virtual world during English lessons. The objective of applying a Vygotskian experimental design to the study is to investigate the potential of software, interaction and integration related to problem-solving defined as text composition in a foreign language. Focus of research and practices is on the…
Descriptors: Computers, Social Systems, Research Design, Interaction
Gruba, Paul – Computer Assisted Language Learning, 2004
Despite the widespread use of digital video and, increasingly, multimedia in listening instruction throughout second language programs, little is known about how learners attend to dynamic visual elements in comprehension. A lack of research in how listeners engage with videotext retards the development of computer-based listening skills. This…
Descriptors: Second Language Programs, Form Classes (Languages), Investigations, Computers

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