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Tzu-Yu Tai – Computer Assisted Language Learning, 2024
Intelligent personal assistants (IPAs) are a valuable tool in language learning because they provide opportunities for authentic interaction. However, their effectiveness, compared with that of human interlocutors, in facilitating second and foreign language interaction has not been explored. Therefore, this study investigated the effect of IPAs…
Descriptors: Artificial Intelligence, Natural Language Processing, English (Second Language), Second Language Learning
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Marta Gràcia; Jesús M. Alvarado; Fàtima Vega; Maria Josep Jarque; Pamela Castillo; Ana Luisa Adam-Alcocer – Computer Assisted Language Learning, 2025
Digital tools can guide and support teachers in professional development programmes. The aim of this study was four-fold: (1) to explore changes introduced in classroom methodology by secondary school teachers during their participation in a professional development programme, using the digital tool EVALOE-DSS, based on conversational methodology;…
Descriptors: Oral Language, Faculty Development, Language Teachers, Second Language Instruction
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Tsai, Shu-Chiao – Computer Assisted Language Learning, 2017
This study reports on investigating students' English translation performance and their use of reading strategies in an elective English writing course offered to senior students of English as a Foreign Language for 100 minutes per week for 12 weeks. A courseware-implemented instruction combined with a task-based learning approach was adopted.…
Descriptors: Foreign Countries, College Students, Technical Institutes, Second Language Learning
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Hwang, Wu-Yuin; Shih, Timothy K.; Ma, Zhao-Heng; Shadiev, Rustam; Chen, Shu-Yu – Computer Assisted Language Learning, 2016
Game-based learning activities that facilitate students' listening and speaking skills were designed in this study. To participate in learning activities, students in the control group used traditional methods, while students in the experimental group used a mobile system. In our study, we looked into the feasibility of mobile game-based learning…
Descriptors: Telecommunications, Technology Uses in Education, Educational Games, Experimental Groups