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Showing 1 to 15 of 24 results Save | Export
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Pelánek, Radek; Effenberger, Tomáš – Computer Science Education, 2022
Background and Context: Block-based programming is a popular approach to teaching introductory programming. Block-based programming often works in the context of microworlds, where students solve specific puzzles. It is used, for example, within the Hour of Code event, which targets millions of students. Objective: To identify design guidelines…
Descriptors: Programming, Computer Science Education, Puzzles, Problem Solving
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Quille, Keith; Bergin, Susan – Computer Science Education, 2019
Background and Context: Computer Science attrition rates (in the western world) are very concerning, with a large number of students failing to progress each year. It is well acknowledged that a significant factor of this attrition, is the students' difficulty to master the introductory programming module, often referred to as CS1. Objective: The…
Descriptors: Computer Science Education, Introductory Courses, Programming, Student Attrition
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Bonet, Nicolás; Garcés, Kelly; Casallas, Rubby; Correal, María Elsa; Wei, Ran – Computer Science Education, 2018
Bad smells affect maintainability and performance of model-to-model transformations. There are studies that define a set of transformation bad smells, and some of them propose techniques to recognize and--according to their complexity--fix them in a (semi)automated way. In academia it is necessary to make students aware of this subject and provide…
Descriptors: Foreign Countries, Graduate Students, Masters Programs, Programming
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Burgueño, Loli; Vallecillo, Antonio; Gogolla, Martin – Computer Science Education, 2018
Models are expanding their use for many different purposes in the field of software engineering and, due to their importance, universities have started incorporating modeling courses into their programs. Being a relatively new discipline, teaching modeling concepts brings in new challenges. Our contribution in this paper is threefold. First, we…
Descriptors: Engineering Education, Programming, Computer Software, Teaching Methods
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Vogel, Sara; Hoadley, Christopher; Castillo, Ana Rebeca; Ascenzi-Moreno, Laura – Computer Science Education, 2020
Background and Context: In this theory paper, we explore the concept of translanguaging from bilingual education, and its implications for teaching and learning programming and computing in especially computer science (CS) for all initiatives. Objective: We use translanguaging to examine how programming is and isn't like using human languages. We…
Descriptors: Bilingual Education, Code Switching (Language), Computer Science Education, Programming Languages
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Touretzky, David S. – Computer Science Education, 2013
Modern robots, like today's smartphones, are complex devices with intricate software systems. Introductory robot programming courses must evolve to reflect this reality, by teaching students to make use of the sophisticated tools their robots provide rather than reimplementing basic algorithms. This paper focuses on teaching with Tekkotsu, an open…
Descriptors: Robotics, Computer Science Education, Programming, Science Curriculum
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Tekinerdogan, Bedir – Computer Science Education, 2011
Model-driven software development (MDSD) aims to support the development and evolution of software intensive systems using the basic concepts of model, metamodel, and model transformation. In parallel with the ongoing academic research, MDSD is more and more applied in industrial practices. After being accepted both by a broad community of…
Descriptors: Foreign Countries, Computer Software, Graduate Study, Industry
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Boustedt, Jonas – Computer Science Education, 2009
The current paper describes an empirical study with the aim of producing insights about how students experience programming and software engineering. The research aims to investigate the students' world, and hence, we have chosen a phenomenographic approach. Our questions focus on the students' experiences of concepts related to a realistic…
Descriptors: Computer Software, Programming, Internet, Student Experience
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Cabot, Jordi; Tisi, Massimo – Computer Science Education, 2011
Model-Driven Engineering (MDE) is changing the way we build, operate, and maintain our software-intensive systems. Several projects using MDE practices are reporting significant improvements in quality and performance but, to be able to handle these projects, software engineers need a set of technical and interpersonal skills that are currently…
Descriptors: Foreign Countries, Computer Science Education, Computer Software, Engineering
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Harcourt, Ed – Computer Science Education, 2007
SystemC is a system-level design and simulation language based on C++. We've been using SystemC for computer organization and design projects for the past several years. Because SystemC is embedded in C++ it contains the powerful abstraction mechanisms of C++ not found in traditional hardware description languages, such as support for…
Descriptors: Computer Science Education, Programming Languages, Computer Software, Computer System Design
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Sajaniemi, J.; Ben-Ari, M.; Byckling, P.; Gerdt, P.; Kulikova, Y. – Computer Science Education, 2006
Roles can be assigned to occurrences of variables in programs according to a small number of stereotypical patterns of use. Studies on explicitly teaching roles to novices learning programming have shown that roles are an excellent pedagogical tool for clarifying the structure and meaning of programs and that their use improves students'…
Descriptors: Programming, Predictor Variables, Role Perception, Role Theory
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Sicilia, Miguel-Angel – Computer Science Education, 2006
A considerable amount of experiences in teaching object-oriented concepts using the Java language have been reported to date, some of which describe language pitfalls and concrete learning difficulties. In this paper, a number of additional issues that have been experienced as difficult for students to master, along with approaches intended to…
Descriptors: Learning Problems, Learning Strategies, Programming, Programming Languages
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McCormick, John W. – Computer Science Education, 2007
Less than one half of one percent of all processors manufactured today end up in computers. The rest are embedded in other devices such as automobiles, airplanes, trains, satellites, and nearly every modern electronic device. Developing software for embedded systems requires a greater knowledge of hardware than developing for a typical desktop…
Descriptors: Computer System Design, Learning Activities, Relevance (Education), Computer Software
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Lancaster, Thomas; Culwin, Fintan – Computer Science Education, 2004
Automated techniques for finding plagiarism in student source code submissions have been in use for over 20 years and there are many available engines and services. This paper reviews the literature on the major modern detection engines, providing a comparison of them based upon the metrics and techniques they deploy. Generally the most common and…
Descriptors: Foreign Countries, Plagiarism, College Students, Student Evaluation
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Christiansen, Henning – Computer Science Education, 2004
Theoretical issues of computer science are traditionally taught in a way that presupposes a solid mathematical background and are usually considered more or less inaccessible for students without this. An effective methodology is described which has been developed for a target group of university students with different backgrounds such as natural…
Descriptors: Computer Science Education, College Instruction, Programming Languages, Theories
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