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Yehezkel, Cecile; Ben-Ari, Mordechai; Dreyfus, Tommy – Computer Science Education, 2007
This paper describes a visualization environment and associated learning activities designed to improve learning of computer architecture. The environment, EasyCPU, displays a model of the components of a computer and the dynamic processes involved in program execution. We present the results of a research program that analysed the contribution of…
Descriptors: Visualization, Computers, Construction (Process), Information Management
Feinberg, Dave – Computer Science Education, 2007
This paper presents a simple 4 bit computer processor design that may be built using TTL chips for less than $65. In addition to describing the processor itself in detail, we discuss our experience using the laboratory kit and its associated machine instruction set to teach computer architecture to high school students. (Contains 3 figures and 5…
Descriptors: Computer System Design, Data Processing, Learning Modules, High School Students
Stanley, Timothy D.; Wong, Lap Kei; Prigmore, Daniel; Benson, Justin; Fishler, Nathan; Fife, Leslie; Colton, Don – Computer Science Education, 2007
Students learn better when they both hear and do. In computer architecture courses "doing" can be difficult in small schools without hardware laboratories hosted by computer engineering, electrical engineering, or similar departments. Software solutions exist. Our success with George Mills' Multimedia Logic (MML) is the focus of this paper. MML…
Descriptors: Undergraduate Students, Computer Software, Computer Science Education, Student Projects
McCormick, John W. – Computer Science Education, 2007
Less than one half of one percent of all processors manufactured today end up in computers. The rest are embedded in other devices such as automobiles, airplanes, trains, satellites, and nearly every modern electronic device. Developing software for embedded systems requires a greater knowledge of hardware than developing for a typical desktop…
Descriptors: Computer System Design, Learning Activities, Relevance (Education), Computer Software