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Jadud, Matthew C. – Computer Science Education, 2005
Syntactically correct code does not fall from the sky; the process that leads to a student's first executable program is not well understood. At the University of Kent we have begun to explore the "compilation behaviours" of novice programmers, or the behaviours that students exhibit while authoring code; in our initial study, we have…
Descriptors: Introductory Courses, Programming, Student Behavior, Educational Technology
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Chalup, Stephan K.; Mellor, Drew; Rosamond, Fran – Computer Science Education, 2005
Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex…
Descriptors: Undergraduate Students, Student Attitudes, Programming, Questionnaires
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Cheong, Yuk Fai; Pajares, Frank; Oberman, Paul S. – Computer Science Education, 2004
The primary objective of this study was to determine the degree to which academic motivation predicted the executive help-seeking, instrumental help-seeking, perceived benefits of help-seeking, and avoidance of help-seeking of high school students enrolled in computer science (n = 314). Task goals were positively associated with instrumental…
Descriptors: African American Students, Self Efficacy, Computer Science, Asian American Students
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Felleisen, Matthias; Findler, Robert Bruce; Flatt, Matthew; Krishnamurthi, Shriram – Computer Science Education, 2004
The TeachScheme! Project aims to reform three aspects of introductory programming courses in secondary schools. First, we use a design method that asks students to develop programs in a stepwise fashion such that each step produces a well-specified intermediate product. Second, we use an entire series of sublanguages, not just one. Each element of…
Descriptors: Programming, Programming Languages, Computer Science Education, Program Implementation
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Sanders, Kathryn E.; McCartney, Robert – Computer Science Education, 2004
In this paper, we investigate the question of what assessment tools are being used in practice by United States computing programs and what the faculty doing the assessment think of the tools they use. After presenting some background with regard to the design, implementation, and use of assessment, with particular attention to assessment tools,…
Descriptors: Expertise, Science Programs, Program Effectiveness, Computer Science Education
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Scharff, Christelle; Brown, Harold – Computer Science Education, 2004
A novel approach to improving instruction in an introductory computing course for freshmen non-computer-science majors is to couple it with a logic course as part of a Learning Community. Research has shown that effective Learning Communities can lead to higher academic achievement, better retention rates, diminished faculty isolation, and…
Descriptors: Computer Science Education, Logical Thinking, Instructional Improvement, Instructional Effectiveness
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Postner, Lori; Stevens, Reed – Computer Science Education, 2005
In this paper, we explore how students used two resources, the in-class lecture and the online newsgroup, to write computer programs. By focusing on the questions students asked in each setting, we compare these two learning environments. Questions students asked during lecture typically related to the material the instructor was presenting. In…
Descriptors: Programming, Lecture Method, Computer Science Education, Use Studies
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Clement, John M. – Computer Science Education, 2004
In educational research, investigators in one field are often ignorant of similar research in other fields. Physics education in particular has undergone dramatic reforms in recent years, all based on insights gained from conducting educational research. Often, pedagogical methods resulting from research in one field can be revised and transferred…
Descriptors: Computer Science Education, Educational Research, Action Research, Physics
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Karavirta, Ville; Korhonen, Ari; Malmi, Lauri – Computer Science Education, 2006
Automatic assessment systems generally support immediate grading and response on learners' submissions. They also allow learners to consider the feedback, revise, and resubmit their solutions. Several strategies exist to implement the resubmission policy. The ultimate goal, however, is to improve the learning outcomes, and thus the strategies…
Descriptors: Feedback (Response), Student Evaluation, Computer Managed Instruction, Foreign Countries
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Ragonis, Noa; Ben-Ari, Mordechai – Computer Science Education, 2005
This article describes research on the learning of object-oriented programming (OOP) by novices. During two academic years, we taught OOP to high school students, using Java and BlueJ. Our approach to teaching featured: objects-first, teaching composed classes relatively early, deferring the teaching of main methods, and focusing on class…
Descriptors: Constructivism (Learning), Investigations, Concept Teaching, Programming
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Lane, H. Chad; VanLehn, Kurt – Computer Science Education, 2005
For beginning programmers, inadequate problem solving and planning skills are among the most salient of their weaknesses. In this paper, we test the efficacy of natural language tutoring to teach and scaffold acquisition of these skills. We describe ProPL (Pro-PELL), a dialogue-based intelligent tutoring system that elicits goal decompositions and…
Descriptors: Control Groups, Intelligent Tutoring Systems, Programming, Natural Language Processing
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