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Showing 106 to 120 of 180 results Save | Export
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Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
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Meerbaum-Salant, Orni; Armoni, Michal; Ben-Ari, Mordechai – Computer Science Education, 2013
Scratch is a visual programming environment that is widely used by young people. We investigated if Scratch can be used to teach concepts of computer science (CS). We developed learning materials for middle-school students that were designed according to the constructionist philosophy of Scratch and evaluated them in a few schools during two…
Descriptors: Computer Science Education, Middle School Students, Programming Languages, Taxonomy
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Sondergaard, Harald; Mulder, Raoul A. – Computer Science Education, 2012
We examine student peer review, with an emphasis on formative practice and collaborative learning, rather than peer grading. Opportunities to engage students in such formative peer assessment are growing, as a range of online tools become available to manage and simplify the process of administering student peer review. We consider whether…
Descriptors: Cooperative Learning, Peer Evaluation, Formative Evaluation, Intellectual Disciplines
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Harlow, Danielle Boyd; Leak, Anne Emerson – Computer Science Education, 2014
Recent studies in learning programming have largely focused on high school and college students; less is known about how young children learn to program. From video data of 20 students using a graphical programming interface, we identified ideas that were shared and evolved through an elementary school classroom. In mapping these ideas and their…
Descriptors: Programming, Cooperative Learning, Concept Mapping, Elementary School Science
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Ma, L.; Ferguson, J.; Roper, M.; Wood, M. – Computer Science Education, 2011
The teaching of introductory computer programming seems far from successful, with many first-year students performing more poorly than expected. One possible reason for this is that novices hold "non-viable" mental models (internal explanations of how something works) of key programming concepts which then cause misconceptions and difficulties. An…
Descriptors: Teaching Models, Programming, Misconceptions, Models
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Cummins, Stephen; Burd, Liz; Hatch, Andrew – Computer Science Education, 2011
This article presents an investigation into the usage of shareable feedback tags as a way of delivering feedback to three different cohorts of programming students. A series of research questions are examined; these include investigating any perceived benefit from students using feedback tags and exploring how students interact with their…
Descriptors: Feedback (Response), Programming, Investigations, Student Behavior
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Robins, Anthony – Computer Science Education, 2010
Compared to other subjects, the typical introductory programming (CS1) course has higher than usual rates of both failing and high grades, creating a characteristic bimodal grade distribution. In this article, I explore two possible explanations. The conventional explanation has been that learners naturally fall into populations of programmers and…
Descriptors: Programming, Learning Processes, Grading, Simulation
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Stoilescu, Dorian; Egodawatte, Gunawardena – Computer Science Education, 2010
Research shows that female and male students in undergraduate computer science programs view computer culture differently. Female students are interested more in the use of computers than in doing programming, whereas male students see computer science mainly as a programming activity. The overall purpose of our research was not to find new…
Descriptors: Science Programs, Computer Uses in Education, Computers, Programming
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Mason, Raina; Cooper, Graham – Computer Science Education, 2013
This paper reports on a series of introductory programming workshops, initially targeting female high school students, which utilised Lego Mindstorms robots. Cognitive load theory (CLT) was applied to the instructional design of the workshops, and a controlled experiment was also conducted investigating aspects of the interface. Results indicated…
Descriptors: Programming, Introductory Courses, Cognitive Processes, Difficulty Level
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Liberman, Neomi; Kolikant, Yifat Ben-David; Beeri, Catriel – Computer Science Education, 2012
Due to a program reform in Israel, experienced CS high-school teachers faced the need to master and teach a new programming paradigm. This situation served as an opportunity to explore the relationship between teachers' content knowledge (CK) and their pedagogical content knowledge (PCK). This article focuses on three case studies, with emphasis…
Descriptors: Foreign Countries, Novices, Expertise, Pedagogical Content Knowledge
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Hanks, Brian; Fitzgerald, Sue; McCauley, Renee; Murphy, Laurie; Zander, Carol – Computer Science Education, 2011
This article provides a review of educational research literature focused on pair programming in the undergraduate computer science curriculum. Research suggests that the benefits of pair programming include increased success rates in introductory courses, increased retention in the major, higher quality software, higher student confidence in…
Descriptors: Introductory Courses, Educational Research, Undergraduate Students, Cooperative Learning
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Box, Ilona – Computer Science Education, 2009
This paper contributes to an understanding of the variation in approaches that information system analysts/designers use to do analysis and design. A qualitative, phenomenographic research method was used. Four categories were constituted from the data: an "ad hoc" strategy with the intention of solving the problem as quickly as…
Descriptors: Research Methodology, Intention, Information Systems, Employees
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Denny, Paul; Cukierman, Diana; Luxton-Reilly, Andrew; Tempero, Ewan – Computer Science Education, 2012
Traditionally, learning resources are created by an instructor and distributed to their students. A contributing-student pedagogy (CSP) is one in which this responsibility shifts, placing students in control of creating the resources and sharing them with their peers. Technology plays a central role in supporting the collection and distribution of…
Descriptors: Foreign Countries, Computer Science Education, Programming, Web 2.0 Technologies
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Liebenberg, Janet; Mentz, Elsa; Breed, Betty – Computer Science Education, 2012
This paper reports on a qualitative study that examined how pair programming shapes the experience of secondary school girls taking IT as a subject, with respect to their enjoyment of programming and the subject itself. The study involved six Grade 11 girls who were doing solo programming in Grade 10 and pair programming in their following Grade.…
Descriptors: Foreign Countries, Females, Information Technology, Student Attitudes
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Shuhidan, Shuhaida; Hamilton, Margaret; D'Souza, Daryl – Computer Science Education, 2010
Learning to program is known to be difficult for novices. High attrition and high failure rates in foundation-level programming courses undertaken at tertiary level in Computer Science programs, are commonly reported. A common approach to evaluating novice programming ability is through a combination of formative and summative assessments, with…
Descriptors: Teacher Attitudes, Secondary School Teachers, College Faculty, Multiple Choice Tests
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