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Favier, Tim T.; van der Schee, Joop A. – Computers & Education, 2012
Geographic Information Systems (GIS) is a kind of computer software that allows people to work with digital maps in a fast and flexible way. In the past decade, more and more geography teachers have become interested in the possibilities of using GIS in secondary education. However, teaching with GIS is complex, and little is known about how to do…
Descriptors: Geographic Information Systems, Geography Instruction, Computer Software, Information Technology
Slof, Bert; Erkens, Gijsbert; Kirschner, Paul A.; Helms-Lorenz, Michelle – Computers & Education, 2013
This study examined whether inspecting and constructing different part-task-specific visualizations differentially affects learning. To this end, a complex business-economics problem was structured into three phase-related part-tasks: (1) determining core concepts, (2) proposing multiple solutions, and (3) coming to a single solution. Each phase…
Descriptors: Group Activities, Cooperative Learning, Teamwork, Achievement Gains
Chen, Chung-Yang; Teng, Kao-Chiuan – Computers & Education, 2011
This paper presents a computerized tool support, the Meetings-Flow Project Collaboration System (MFS), for designing, directing and sustaining the collaborative teamwork required in senior projects in software engineering (SE) education. Among many schools' SE curricula, senior projects serve as a capstone course that provides comprehensive…
Descriptors: Engineering Education, Student Projects, Holistic Approach, Cooperation
Ardaiz-Villanueva, Oscar; Nicuesa-Chacon, Xabier; Brene-Artazcoz, Oscar; Sanz de Acedo Lizarraga, Maria Luisa; Sanz de Acedo Baquedano, Maria Teresa – Computers & Education, 2011
The main objective of this research was to validate the effectiveness of Wikideas and Creativity Connector tools to stimulate the generation of ideas and originality by university students organized into groups according to their indexes of creativity and affinity. Another goal of the study was to evaluate the classroom climate created by these…
Descriptors: Creativity, Student Projects, Student Attitudes, Active Learning
Tan, Kim Hua; Tse, Ying Kei; Chung, Pui Ling – Computers & Education, 2010
Many researchers have advocated the use of games (and simulations) to enhance students' learning. Research has shown that in order to promote a deeper understanding of material, students ought to be engaged with what they are doing. However, there are limited interactive games for classroom teaching, especially within the operations management…
Descriptors: Active Learning, Business Administration, Learner Engagement, Educational Games
Hundhausen, Christopher D.; Brown, Jonathan L. – Computers & Education, 2008
Within the context of an introductory CS1 unit on algorithmic problem-solving, we are exploring the pedagogical value of a novel active learning activity--the "studio experience"--that actively engages learners with algorithm visualization technology. In a studio experience, student pairs are tasked with (a) developing a solution to an algorithm…
Descriptors: Mathematics, Active Learning, Computer Software, Word Processing
Peer reviewedPahl, Claus – Computers & Education, 2003
Discusses the design and maintenance of computer-based teaching and learning environments and illustrates consequences of evolution and change in Web-based courses. Focuses on changes in content; format of the course; infrastructure, including hardware, systems, and software; and pedagogy, or instructional design, including knowledge modeling,…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Software, Computer System Design
Peer reviewedWard, Robert – Computers & Education, 1998
Discusses ideas and observations about the development, use, and pedagogy of computer-based case scenarios. Outlines two large computer-based case scenarios written to help students develop their skills and knowledge in business information systems. Considers factors in the design of computer-based case scenarios and related activities that might…
Descriptors: Active Learning, Business Education, Case Method (Teaching Technique), Computer Assisted Instruction
Peer reviewedHarper, Barry; Hedberg, John G.; Wright, Rob – Computers & Education, 2000
Discusses the use of constructivist frameworks to develop effective and successful learning environments, including educational software. Topics include technology supporting reform; virtuality and multimedia; attributes of interactive multimedia and virtual reality; and examples of context and learner active participation. (Contains 35…
Descriptors: Active Learning, Computer Software Development, Constructivism (Learning), Courseware

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