Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| After School Programs | 1 |
| Coding | 1 |
| Computer Science | 1 |
| Computer Software | 1 |
| Computer Uses in Education | 1 |
| Computers | 1 |
| Documentation | 1 |
| Educational Technology | 1 |
| Females | 1 |
| Games | 1 |
| Information Technology | 1 |
| More ▼ | |
Source
| Computers & Education | 1 |
Author
| Denner, Jill | 1 |
| Ortiz, Eloy | 1 |
| Werner, Linda | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Middle Schools | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming

Peer reviewed
Direct link
