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Naude, Kevin A.; Greyling, Jean H.; Vogts, Dieter – Computers & Education, 2010
We present a novel approach to the automated marking of student programming assignments. Our technique quantifies the structural similarity between unmarked student submissions and marked solutions, and is the basis by which we assign marks. This is accomplished through an efficient novel graph similarity measure ("AssignSim"). Our experiments…
Descriptors: Grading, Assignments, Correlation, Interrater Reliability
Blumenstein, Michael; Green, Steve; Fogelman, Shoshana; Nguyen, Ann; Muthukkumarasamy, Vallipuram – Computers & Education, 2008
This paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises. GAME has been designed to automatically assess programming assignments written in a variety of languages based on the "structure" of the source code and the correctness…
Descriptors: Assignments, Programming, Statistical Analysis, Models
Gutierrez, Eladio; Trenas, Maria A.; Ramos, Julian; Corbera, Francisco; Romero, Sergio – Computers & Education, 2010
This work describes a new "Moodle" module developed to give support to the practical content of a basic computer organization course. This module goes beyond the mere hosting of resources and assignments. It makes use of an automatic checking and verification engine that works on the VHDL designs submitted by the students. The module automatically…
Descriptors: Assignments, Teamwork, Units of Study, Educational Assessment