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Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming
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Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
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Chiu, Chiung-Fang; Lee, Greg C. – Computers & Education, 2009
The current practice of traditional in-class lecture for learning computer science (CS) in the high schools of Taiwan is in need of revamping. Teachers instruct on the use of commercial software instead of teaching CS concepts to students. The lack of more suitable teaching materials and limited classroom time are the main reasons for the…
Descriptors: High Schools, Computer Science, Foreign Countries, Lecture Method
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Kotze, Paula; Renaud, Karen; van Biljon, Judy – Computers & Education, 2008
This paper explores the use of design patterns and anti-patterns in teaching human-computer interaction principles. Patterns are increasingly popular and are seen as an efficient knowledge transfer mechanism in many fields, including software development in the field of software engineering, and more recently in the field of human-computer…
Descriptors: Man Machine Systems, Knowledge Representation, Computer Software, Computers
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Chatzigeorgiou, Alexander; Tsantalis, Nikolaos; Deligiannis, Ignatios – Computers & Education, 2008
Design patterns have become a widely acknowledged software engineering practice and therefore have been incorporated in the curricula of most computer science departments. This paper presents an observational study on students' ability to understand and apply design patterns. Within the context of a postgraduate software engineering course,…
Descriptors: Computer Software, Computer Science, Engineering, Observation
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Kaburlasos, Vassilis G.; Marinagi, Catherine C.; Tsoukalas, Vassilis Th. – Computers & Education, 2008
This work presents innovative cybernetics (feedback) techniques based on Bayesian statistics for drawing questions from an Item Bank towards personalized multi-student improvement. A novel software tool, namely "Module for Adaptive Assessment of Students" (or, "MAAS" for short), implements the proposed (feedback) techniques. In conclusion, a pilot…
Descriptors: Feedback (Response), Student Improvement, Computer Science, Bayesian Statistics
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Cheung, Waiman; Li, Eldon Y.; Yee, Lester W. – Computers & Education, 2003
Metadatabase modeling and design integrate process modeling and data modeling methodologies. Both are core topics in the information technology (IT) curriculum. Learning these topics has been an important pedagogical issue to the core studies for management information systems (MIS) and computer science (CSc) students. Unfortunately, the learning…
Descriptors: Self Efficacy, Computer Software, Management Information Systems, Computers
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Moreno, Lorenzo; Gonzalez, Carina; Castilla, Ivan; Gonzalez, Evelio; Sigut, Jose – Computers & Education, 2007
In this paper, a methodological educational proposal based on constructivism and collaborative learning theories is described. The suggested approach has been successfully applied to a subject entitled "Computer Architecture and Engineering" in a Computer Science degree in the University of La Laguna in Spain. This methodology is…
Descriptors: Teaching Methods, Foreign Countries, Engineering Education, Computer Science