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Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming
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Hawi, N. – Computers & Education, 2010
The purpose of this research is to identify the causal attributions of business computing students in an introductory computer programming course, in the computer science department at Notre Dame University, Louaize. Forty-five male and female undergraduates who completed the computer programming course that extended for a 13-week semester…
Descriptors: Attribution Theory, Undergraduate Students, Academic Achievement, Learning Strategies
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Cox, Kevin; Clark, David – Computers & Education, 1998
Describes how to construct questions to test all cognitive levels of learning for a course in introductory programming. The framework for learning is based on Bloom's taxonomy. Practical advice is given through examples and by describing a computer system to help deliver quizzes. Includes example questions. (Author/AEF)
Descriptors: Cognitive Processes, Computer Assisted Testing, Computer Science, Computer System Design
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Kann, Charles; Lindeman, Robert W.; Heller, Rachelle – Computers & Education, 1997
In the past, algorithm animation has yielded mixed results as a teaching tool in computer science. This article presents a study in which undergraduates at George Washington University (DC) viewed algorithm animations and then programmed the same algorithms. Results suggest that combing the two is an effective way to use animation and to produce…
Descriptors: Algorithms, Animation, Computer Science, Computer Uses in Education