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"World of Warcraft" and the Impact of Game Culture and "Play" in an Undergraduate Game Design Course
Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
Peer reviewedDurndell, A.; Thomson, K. – Computers & Education, 1997
Describes a 1995 study of college freshmen at a Scottish university that examined use of computers, knowledge about information technology, and reasons for not studying computing. Gender differences are discussed and results are compared with earlier studies from 1992, 1989, and 1986. (LRW)
Descriptors: Analysis of Variance, College Freshmen, Comparative Analysis, Computer Science Education

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