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Hainey, Thomas; Connolly, Thomas M.; Stansfield, Mark; Boyle, Elizabeth A. – Computers & Education, 2011
A highly important part of software engineering education is requirements collection and analysis which is one of the initial stages of the Database Application Lifecycle and arguably the most important stage of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall…
Descriptors: Experimental Groups, Control Groups, Computer Software, Engineering
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Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
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Papadopoulos, Pantelis M.; Lagkas, Thomas D.; Demetriadis, Stavros N. – Computers & Education, 2012
This study provides field research evidence on the efficiency of a "free-selection" peer review assignment protocol as compared to the typically implemented "assigned-pair" protocol. The study employed 54 sophomore students who were randomly assigned into three groups: Assigned-Pair (AP) (the teacher assigns student works for review to student…
Descriptors: Control Groups, Peer Evaluation, Assignments, Instructional Design
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Dominguez, Cesar; Jaime, Arturo – Computers & Education, 2010
This paper describes an active method for database design learning through practical tasks development by student teams in a face-to-face course. This method integrates project-based learning, and project management techniques and tools. Some scaffolding is provided at the beginning that forms a skeleton that adapts to a great variety of…
Descriptors: Database Design, Student Projects, Attendance, Active Learning
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Kolfschoten, Gwendolyn; Lukosch, Stephan; Verbraeck, Alexander; Valentin, Edwin; de Vreede, Gert-Jan – Computers & Education, 2010
Nowadays we need to teach students how to become flexible problem solvers in a dynamic world. The pace in which technology changes and complexity increases requires increased efficiency in learning and understanding. This requires the engineers of tomorrow to quickly gain knowledge and insight outside their prime area of expertise. To transfer…
Descriptors: Instructional Design, Problem Solving, Learning Processes, Efficiency
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Gutierrez, Eladio; Trenas, Maria A.; Ramos, Julian; Corbera, Francisco; Romero, Sergio – Computers & Education, 2010
This work describes a new "Moodle" module developed to give support to the practical content of a basic computer organization course. This module goes beyond the mere hosting of resources and assignments. It makes use of an automatic checking and verification engine that works on the VHDL designs submitted by the students. The module automatically…
Descriptors: Assignments, Teamwork, Units of Study, Educational Assessment
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Hwang, Wu-Yuin; Shadiev, Rustam; Wang, Chin-Yu; Huang, Zhi-Hua – Computers & Education, 2012
In this study we proposed a web-based programming assisted system for cooperation (WPASC) and we also designed one learning activity for facilitating students' cooperative programming learning. The aim of this study was to investigate cooperative programming learning behavior of students and its relationship with learning performance. Students'…
Descriptors: Feedback (Response), Learning Motivation, Student Behavior, Problem Solving
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Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
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Vernadakis, Nikolaos; Antoniou, Panagiotis; Giannousi, Maria; Zetou, Eleni; Kioumourtzoglou, Efthimis – Computers & Education, 2011
The purpose of this study was to determine the effectiveness of a hybrid learning approach to deliver a computer science course concerning the Microsoft office PowerPoint 2003 program in comparison to delivering the same course content in the form of traditional lectures. A hundred and seventy-two first year university students were randomly…
Descriptors: Constructivism (Learning), Undergraduate Students, Statistical Analysis, Lecture Method
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Alorda, B.; Suenaga, K.; Pons, P. – Computers & Education, 2011
This paper reports on the design, implementation and assessment of a new approach course structure based on the combination of three cooperative methodologies. The main goal is to reduce the percentage of non-passed students focusing the learning process on students by offering different alternatives and motivational activities based on working in…
Descriptors: Student Projects, Learning Strategies, Foreign Countries, Robotics
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Robertson, Judy – Computers & Education, 2011
To be successful university learners, students need to develop skills in self-directed learning. This encompasses a range of cognitive and meta-cognitive skills including generating one's own learning goals, planning how to tackle a problem, evaluating whether learning goals have been met, and re-planning based on this evaluation. The educational…
Descriptors: Web Sites, Electronic Publishing, Computer Science Education, Diaries
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Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
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Lan, Yu-Feng; Tsai, Pei-Wei; Yang, Shih-Hsien; Hung, Chun-Ling – Computers & Education, 2012
In recent years, researchers have conducted various studies on applying wireless networking technology and mobile devices in education settings. However, research on behavioral patterns in learners' online asynchronous discussions with mobile devices is limited. The purposes of this study are to develop a mobile learning system, mobile interactive…
Descriptors: Electronic Learning, Distance Education, Feedback (Response), Problem Based Learning
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Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
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Shaw, Ruey-Shiang – Computers & Education, 2010
This research investigated the application of knowledge maps in e-learning materials design and hypothesized that knowledge maps would be more effective than e-learning in general at improving the performance and satisfaction of e-learning. In order to test the hypotheses, we conducted an experiment with 175 participants and randomly assigned them…
Descriptors: Electronic Learning, Self Efficacy, Statistical Analysis, Hypothesis Testing
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