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"World of Warcraft" and the Impact of Game Culture and "Play" in an Undergraduate Game Design Course
Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences

Rowe, Neil C.; Schiavo, Sandra – Computers & Education, 1998
Describes an intelligent tutor incorporating a program using artificial-intelligence planning methods to generate realistic audit files reporting actions of simulated users and intruders of a UNIX system, and a program simulating the system afterwards that asks students to inspect the audit and fix problems. Experiments show that students using…
Descriptors: Alarm Systems, Artificial Intelligence, Computer Assisted Instruction, Computer Networks