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Barrios, Arquimedes; Panche, Stifen; Duque, Mauricio; Grisales, Victor H.; Prieto, Flavio; Villa, Jose L.; Chevrel, Philippe; Canu, Michael – Computers & Education, 2013
This article describes the development, implementation and preliminary operation assessment of Multiuser Network Architecture to integrate a number of Remote Academic Laboratories for educational purposes on automatic control. Through the Internet, real processes or physical experiments conducted at the control engineering laboratories of four…
Descriptors: Computer Uses in Education, Laboratories, Internet, Engineering Education
Okita, Sandra Y.; Turkay, Selen; Kim, Mihwa; Murai, Yumiko – Computers & Education, 2013
Advancements in technology have brought about new forms of learning and online instruction that allow communication through virtual representations without physically meeting in person. This study builds on previous work involving recursive feedback that tests the hypothesis that an important facet of learning-by-teaching is the opportunity to…
Descriptors: Graduate Students, Feedback (Response), Virtual Classrooms, Computer Uses in Education
Wang, Jianfeng; Doll, William J.; Deng, Xiaodong; Park, Kihyun; Yang, Ma Ga – Computers & Education, 2013
This study explores whether learning management systems (LMSs) enable faculty course developers to use the reconfigurable characteristics of the software to implement the seven principles of effective teaching (Chickering & Gamson, 1987). If LMSs are to be considered pedagogically effective, these systems must help engage faculty in effective…
Descriptors: Integrated Learning Systems, Usability, College Faculty, Teacher Attitudes
Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – Computers & Education, 2013
This paper presents our recent experiences with the design of game-like applications in 3-D virtual environments as well as its impact on student motivation and learning. Therefore our paper starts with a brief analysis of the motivational aspects of videogames and virtual worlds (VWs). We then go on to explore the possible benefits of both in the…
Descriptors: Educational Games, German, Second Language Instruction, Language Tests
Romero-Zaldivar, Vicente-Arturo; Pardo, Abelardo; Burgos, Daniel; Delgado Kloos, Carlos – Computers & Education, 2012
The interactions that students have with each other, with the instructors, and with educational resources are valuable indicators of the effectiveness of a learning experience. The increasing use of information and communication technology allows these interactions to be recorded so that analytic or mining techniques are used to gain a deeper…
Descriptors: Academic Achievement, Prediction, Learning Experience, Data
Cechinel, Cristian; Sanchez-Alonso, Salvador; Garcia-Barriocanal, Elena – Computers & Education, 2011
The continuously growth of learning resources available in on-line repositories has raised the concern for the development of automated methods for quality assessment. The current existence of on-line evaluations in such repositories has opened the possibility of searching for statistical profiles of highly-rated resources that can be used as…
Descriptors: Discriminant Analysis, Educational Resources, Classification, Automation
Huang, Tony Cheng-Kui; Huang, Chih-Hong – Computers & Education, 2010
With advances in information and network technologies, lots of data have been digitized to reveal information for users by the construction of Web sites. Unfortunately, they are both overloading and overlapping in Internet so that users cannot distinguish their quality. To address this issue in education, Hwang, Huang, and Tseng proposed a group…
Descriptors: Web Sites, Intention, Internet, Evaluation Methods
Butakov, Sergey; Scherbinin, Vladislav – Computers & Education, 2009
Digital plagiarism is a problem for educators all over the world. There are many software tools on the market for uncovering digital plagiarism. Most of them can work only with text submissions. In this paper, we present a new architecture for a plagiarism detection tool that can work with many different kinds of digital submissions, from plain or…
Descriptors: Plagiarism, Computer Software, Computer System Design, Educational Technology
A New Student Performance Analysing System Using Knowledge Discovery in Higher Educational Databases
Guruler, Huseyin; Istanbullu, Ayhan; Karahasan, Mehmet – Computers & Education, 2010
Knowledge discovery is a wide ranged process including data mining, which is used to find out meaningful and useful patterns in large amounts of data. In order to explore the factors having impact on the success of university students, knowledge discovery software, called MUSKUP, has been developed and tested on student data. In this system a…
Descriptors: Income, Computer Software, Databases, Data Analysis
Huang, Shiu-Li; Yang, Chia-Wei – Computers & Education, 2009
Though blogs and wikis have been used to support knowledge management and e-learning, existing blogs and wikis cannot support different types of knowledge and adaptive learning. A case in point, types of knowledge vary greatly in category and viewpoints. Additionally, adaptive learning is crucial to improving one's learning performance. This study…
Descriptors: Knowledge Management, Learning Activities, Metacognition, Instructional Effectiveness
Liaw, Shu-Sheng; Hatala, Marek; Huang, Hsiu-Mei – Computers & Education, 2010
Mobile devices could facilitate human interaction and access to knowledge resources anytime and anywhere. With respect to wide application possibilities of mobile learning, investigating learners' acceptance towards it is an essential issue. Based on activity theory approach, this research explores positive factors for the acceptance of m-learning…
Descriptors: Electronic Learning, Knowledge Management, Interaction, Adoption (Ideas)
Ozpolat, Ebru; Akar, Gozde B. – Computers & Education, 2009
A desirable characteristic for an e-learning system is to provide the learner the most appropriate information based on his requirements and preferences. This can be achieved by capturing and utilizing the learner model. Learner models can be extracted based on personality factors like learning styles, behavioral factors like user's browsing…
Descriptors: Cognitive Style, Classification, Measures (Individuals), Measurement Techniques
Vavoula, Giasemi; Sharples, Mike; Rudman, Paul; Meek, Julia; Lonsdale, Peter – Computers & Education, 2009
This paper presents a description and evaluation of Myartspace, a service on mobile phones for inquiry-led learning that allows students to gather information during a school field trip which is automatically sent to a website where they can view, share and present it, back in the classroom or at home. The evaluation focused on three levels: a…
Descriptors: Field Trips, Museums, Use Studies, Instructional Effectiveness
Blake, M. Brian; Butcher-Green, Jerome D. – Computers & Education, 2009
Training individuals from diverse backgrounds and in changing environments requires customized training approaches that align with the individual learning styles and ever-evolving organizational needs. Scaffolding is a well-established instructional approach that facilitates learning by incrementally removing training aids as the learner…
Descriptors: Familiarity, Adult Learning, Simulated Environment, Trainees
Ditcharoen, Nadh; Naruedomkul, Kanlaya; Cercone, Nick – Computers & Education, 2010
Learning a second language is very difficult, especially, for the disabled; the disability may be a barrier to learn and to utilize information written in text form. We present the SignMT, Thai sign to Thai machine translation system, which is able to translate from Thai sign language into Thai text. In the translation process, SignMT takes into…
Descriptors: Sentences, Semantics, Syntax, Translation
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