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Jamaludin, Azilawati; Chee, Yam San; Ho, Caroline Mei Lin – Computers & Education, 2009
This paper examines how pre-university students shared and constructed knowledge in the context of GP (general paper) by interacting through individual virtual characters across five cycles of enactive role play sessions. Contextualized scenarios on the topic of euthanasia were developed in "Second Life". Role-playing the virtual characters…
Descriptors: Death, Data Analysis, Virtual Classrooms, Ethics
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Raeside, L.; Busschots, B.; Waddington, S.; Keating, J. G. – Computers & Education, 2008
This paper describes an online image analysis tool developed as part of an iterative, user-centered development of an online Virtual Learning Environment (VLE) called the Education through Virtual Experience (EVE) Portal. The VLE provides a Web portal through which schoolchildren and their teachers create scientific proposals, retrieve images and…
Descriptors: Research Papers (Students), Data Analysis, Content Analysis, Internet
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Tseng, Shian-Shyong; Sue, Pei-Chi; Su, Jun-Ming; Weng, Jui-Feng; Tsai, Wen-Nung – Computers & Education, 2007
In recent years, e-learning system has become more and more popular and many adaptive learning environments have been proposed to offer learners customized courses in accordance with their aptitudes and learning results. For achieving the adaptive learning, a predefined concept map of a course is often used to provide adaptive learning guidance…
Descriptors: Concept Mapping, Educational Technology, Virtual Classrooms, Junior High Schools