Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Computers & Education | 4 |
Author
| Dobson, E. L. | 1 |
| Jarmon, Leslie | 1 |
| Mayrath, Michael | 1 |
| Neumann, Tim | 1 |
| Qudrat-Ullah, Hassan | 1 |
| Traphagan, Tomoko | 1 |
| Trivedi, Avani | 1 |
| de Freitas, Sara | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Evaluative | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Qudrat-Ullah, Hassan – Computers & Education, 2010
The use of simulations in general and of system dynamics simulation based interactive learning environments (SDILEs) in particular is well recognized as an effective way of improving users' decision making and learning in complex, dynamic tasks. However, the effectiveness of SDILEs in classrooms has rarely been evaluated. This article describes…
Descriptors: Instructional Design, Introductory Courses, Student Attitudes, Experiential Learning
de Freitas, Sara; Neumann, Tim – Computers & Education, 2009
User interfaces are becoming more intuitive following the requirements of the individual learner and reinforcing the drive towards more personalised learning and greater learner autonomy. There are clearly a new set of challenges emerging for teaching practitioners that will have implications upon not just what is learned but importantly upon…
Descriptors: Experiential Learning, Discovery Learning, Virtual Classrooms, Professional Development
Jarmon, Leslie; Traphagan, Tomoko; Mayrath, Michael; Trivedi, Avani – Computers & Education, 2009
While many reports espouse the potential impact that 3-D virtual worlds are expected to have on teaching and learning in higher education in a few years, there are few empirical studies that inform instructional design and learning assessment in virtual worlds. This study explores the nature and process of learning in Second Life in a graduate…
Descriptors: Instructional Design, Experiential Learning, Content Analysis, Instructional Effectiveness
Peer reviewedDobson, E. L.; And Others – Computers & Education, 1995
A computer-based replacement for an electronics laboratory experiment was created and tested on second-year undergraduate students in the Department of Mechanical Engineering at the University of Southampton (England). Responses, assessed by questionnaire, showed that computer-assisted learning techniques provide a viable means for teaching…
Descriptors: Computer Assisted Instruction, Computer Simulation, Course Evaluation, Educational Development

Direct link
