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Yang, Jie Chi; Chen, Sherry Y. – Computers & Education, 2010
Spatial ability is a critical skill in geometric learning. Several studies investigate how to use digital games to improve spatial abilities. However, not every learner favors this kind of support. To this end, there is a need to examine how human factors affect learners' reactions to the use of a digital game to support geometric learning. In…
Descriptors: Spatial Ability, Geometric Concepts, Gender Differences, Geometry
Isotani, Seiji; Mizoguchi, Riichiro; Inaba, Akiko; Ikeda, Mitsuru – Computers & Education, 2010
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners' interactions…
Descriptors: Instructional Design, Artificial Intelligence, Instructional Effectiveness, Group Dynamics
Isotani, Seiji; de Oliveira Brandao, Leonidas – Computers & Education, 2008
One of the key issues in e-learning environments is the possibility of creating and evaluating exercises. However, the lack of tools supporting the authoring and automatic checking of exercises for specifics topics (e.g., geometry) drastically reduces advantages in the use of e-learning environments on a larger scale, as usually happens in Brazil.…
Descriptors: Feedback (Response), Foreign Countries, Geometric Concepts, Geometry
Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
Ruthven, Kenneth; Hennessy, Sara; Deaney, Rosemary – Computers & Education, 2008
The idea of "interpretative flexibility" underpins new approaches to studying technological artefacts and curricular resources in use. This paper opens by reviewing, in this light, the evolving design of dynamic geometry, its pioneering use within classroom projects, and early sketches of its mainstream use in ordinary classrooms. After…
Descriptors: Computer Software, Educational Change, Norms, Geometry
Garcia, Ramon Rubio; Quiros, Javier Suarez; Santos, Ramon Gallego; Gonzalez, Santiago Martin; Fernanz, Samuel Moran – Computers & Education, 2007
The growing concern of teachers to improve their theoretical classes together with the revolution in content and methods brought about by the New Information Technologies combine to offer students a new more attractive, efficient and agreeable form of learning. The case of Descriptive Geometry (DG) is particularly special, since the main purpose…
Descriptors: Teaching Methods, Spatial Ability, Information Technology, Geometry

Crowe, David; Zand, Hossein – Computers & Education, 2001
Discusses the use of computers in undergraduate mathematics. Highlights include external software, including spreadsheets and theorem provers; computer generated assessment; multimedia software; computer programming languages; geometric visualization tools; computer algebra systems; and examples from the United States, the United Kingdom, and…
Descriptors: College Mathematics, Computer Assisted Instruction, Courseware, Evaluation Methods