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Lust, Griet; Elen, Jan; Clarebout, Geraldine – Computers & Education, 2013
Given the rising popularity of content management systems (CMSs) in higher education, the current study investigates how students use tools in CMS supported courses. More specifically, the current study investigates how students regulate their tool-use throughout the course period by considering the moment tools are used. This temporal dimension…
Descriptors: Student Attitudes, Instructional Design, Cues, Higher Education
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van Rooij, Shahron Williams – Computers & Education, 2009
This paper reports the results of a study of the extent to which processes and procedures from the discipline of project management can scaffold online project-based learning in a graduate-level instructional technology course, by facilitating intra-team interaction, enhancing project outcomes and promoting a positive project team experience. With…
Descriptors: Student Projects, Active Learning, Educational Technology, Instructional Design
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Lareki, Arkaitz; de Morentin, Juan Ignacio Martinez; Amenabar, Nere – Computers & Education, 2010
This article presents the results of a research study that took place during the 2007-2008 academic year at the University of the Basque Country. (UPV/EHU in its Spanish and Basque acronyms). The research's goal was to establish the guidelines for training opportunities in information and communication technologies (ICTs) that could better address…
Descriptors: Guidelines, Faculty Development, Higher Education, Educational Needs
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Donnelly, Roisin – Computers & Education, 2010
This paper discusses the harmonizing role of technology and interaction in a qualitative study on blended problem-based learning within the context of academic development in higher education. Within this setting, and as both designers and tutors in blended PBL, it is important to seek best practices for how to combine instructional strategies in…
Descriptors: Educational Strategies, Higher Education, Problem Based Learning, Interaction
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Sanchez-Franco, Manuel J. – Computers & Education, 2010
Perceived affective quality is an attractive area of research in Information System. Specifically, understanding the intrinsic and extrinsic individual factors and interaction effects that influence Information and Communications Technology (ICT) acceptance and adoption--in higher education--continues to be a focal interest in learning research.…
Descriptors: Structural Equation Models, Intention, Interaction, Higher Education
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De Grez, Luc; Valcke, Martin; Roozen, Irene – Computers & Education, 2009
The present study focuses on the design and development of an instructional approach to develop oral presentation skills. The theoretical base builds on the social cognitive perspective, and self-regulated learning. The aim of the study is to investigate whether the design of a multimedia-based instructional format--comprising of a standardised…
Descriptors: Feedback (Response), Speech Skills, Multimedia Instruction, Public Speaking
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San Diego, Jonathan P.; Cox, Margaret J.; Quinn, Barry F. A.; Newton, Jonathan Tim; Banerjee, Avijit; Woolford, Mark – Computers & Education, 2012
hapTEL, an interdisciplinary project funded by two UK research councils from 2007 to 2011, involves a large interdisciplinary team (with undergraduate and post-graduate student participants) which has been developing and evaluating a virtual learning system within an HE healthcare education setting, working on three overlapping strands. Strand 1…
Descriptors: Foreign Countries, Curriculum Development, Undergraduate Study, Graduate Students
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Herold, David Kurt – Computers & Education, 2010
Second Life has become increasingly popular with educators and educational institutions, because of the educational possibilities it seems to offer. While there has been a lot of hype and academic publications about educational design or the theoretical framing of teaching in virtual environments, there have been few publications focusing on…
Descriptors: Higher Education, Introductory Courses, Virtual Classrooms, Social Networks
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Jones, Norah; Blackey, Haydn; Fitzgibbon, Karen; Chew, Esyin – Computers & Education, 2010
To understand the student experience on social software, the research aims to explore the disruptive nature and opportunity of social networking for higher education. Taking four universities, the research: (1) identifies the distinction between the students' current usage of social software; (2) reports on the students' experience on…
Descriptors: Electronic Learning, Social Life, Student Experience, Educational Technology
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Koehler, Matthew J.; Mishra, Punya; Yahya, Kurnia – Computers & Education, 2007
Effective technology integration for teaching subject matter requires knowledge not just of content, technology and pedagogy, but also of their relationship to each other. Building on Schulman's [Schulman, L. S. (1987). "Knowledge and teaching: foundations for a new reform." "Harvard Educational Review," 57(1), 1-22] concept of pedagogical content…
Descriptors: Seminars, Faculty Development, Educational Technology, Discourse Analysis
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Dios, R.; Geller, J. – Computers & Education, 1998
Focuses on identifying the educational effects of "activity oriented" instructional techniques. Examines which instructional methods produce enhanced learning and comprehension. Discusses the problem of learning "sorting algorithms," a major topic in every Computer Science curriculum. Presents a low-tech, hands-on teaching method for sorting…
Descriptors: Active Learning, Algorithms, Computer Science Education, Experiential Learning
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Kennedy, Gregor E.; Judd, Terry S. – Computers & Education, 2007
Developers of educational multimedia programs have expectations about the way in which they will be used. These expectations can be broadly categorised as either functional (primarily related to the interface) or educational (related to learning designs, processes and outcomes). However, student users will not always engage with educational…
Descriptors: Learning Processes, Medical Students, Multimedia Materials, Computer Software
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McIntyre, David R.; Wolff, Francis G. – Computers & Education, 1998
Discusses an exploration with the use of interactive learning on the Web in an Introduction to C Programming Course taught at Cleveland State University, and compares the results with the same course taught during a previous semester using no interactive Web instruction. (Author/AEF)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Science Education, Distance Education
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Toral, S. L.; Barrero, F.; Martinez-Torres, M. R. – Computers & Education, 2007
This paper presents an exploratory study about the development of a structural and measurement model for the technological acceptance (TAM) of a web-based educational tool. The aim consists of measuring not only the use of this tool, but also the external variables with a significant influence in its use for planning future improvements. The tool,…
Descriptors: Educational Environment, Computer Assisted Instruction, Internet, Higher Education
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Calza, R. E.; Meade, J. T. – Computers & Education, 1998
The GenTechnique project at Washington State University uses a networked learning environment for molecular genetics learning. The project is developing courseware featuring animation, hyper-link controls, and interactive self-assessment exercises focusing on fundamental concepts. The first pilot course featured a Web-based module on DNA…
Descriptors: Animation, Computer Software, Computer Uses in Education, Courseware
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