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Ting, Choo-Yee; Sam, Yok-Cheng; Wong, Chee-Onn – Computers & Education, 2013
Constructing a computational model of conceptual change for a computer-based scientific inquiry learning environment is difficult due to two challenges: (i) externalizing the variables of conceptual change and its related variables is difficult. In addition, defining the causal dependencies among the variables is also not trivial. Such difficulty…
Descriptors: Concept Formation, Bayesian Statistics, Inquiry, Science Instruction
Bouta, Hara; Retalis, Symeon; Paraskeva, Fotini – Computers & Education, 2012
This study examines the effect of using an online 3D virtual environment in teaching Mathematics in Primary Education. In particular, it explores the extent to which student engagement--behavioral, affective and cognitive--is fostered by such tools in order to enhance collaborative learning. For the study we used a purpose-created 3D virtual…
Descriptors: Cooperative Learning, Virtual Classrooms, Mathematics Instruction, Elementary School Mathematics
Hou, Huei-Tse; Wu, Sheng-Yi – Computers & Education, 2011
Online discussions have been widely utilized as an educational activity, and much research has been conducted on the process and behaviors involved in asynchronous discussions. However, research on behavioral patterns in learners' synchronous discussions, including the process of social knowledge construction and project coordination is limited.…
Descriptors: Learning Activities, Behavior Patterns, Internet, Synchronous Communication
Chu, Samuel K. W.; Chan, Carol K. K.; Tiwari, Agnes F. Y. – Computers & Education, 2012
Blogging has been recommended as a suitable tool for learning during internship due to its associated usefulness in collaborative learning, reflection, communication, and social support. In this study, blogging was incorporated into the internship activities of two discipline-specific groups of interns: information management (n = 53) and nursing…
Descriptors: Metacognition, Grading, Learning Processes, Nursing Education
Lin, Huann-shyang; Hong, Zuway-R.; Lawrenz, Frances – Computers & Education, 2012
The purpose of this quasi-experimental study was to explore the impact of asynchronous discussion on the quality and complexity of college students' arguments. Three different cohorts of students registered in a physical science course in 2009 Fall, 2010 Spring, and 2010 Fall semesters were briefly supported with scaffolding in class and then…
Descriptors: Computer Mediated Communication, Persuasive Discourse, Physical Sciences, Effect Size
Yen, Jung-Chuan; Lee, Chun-Yi – Computers & Education, 2011
Blended learning, thoughtfully combining the best elements of online and face-to-face education, is likely to emerge as the predominant teaching model of the future. In this paper, we present a blended learning environment combining mobile learning, web-based learning, and classroom teaching to provide realistic, practical opportunities for…
Descriptors: Electronic Learning, Problem Solving, Multivariate Analysis, Learning Processes
Lan, Yu-Feng; Tsai, Pei-Wei; Yang, Shih-Hsien; Hung, Chun-Ling – Computers & Education, 2012
In recent years, researchers have conducted various studies on applying wireless networking technology and mobile devices in education settings. However, research on behavioral patterns in learners' online asynchronous discussions with mobile devices is limited. The purposes of this study are to develop a mobile learning system, mobile interactive…
Descriptors: Electronic Learning, Distance Education, Feedback (Response), Problem Based Learning
Yeh, Yu-chu; Huang, Ling-yi; Yeh, Yi-ling – Computers & Education, 2011
The purposes of this study were (1) to develop a teacher training program that integrates knowledge management (KM) and blended learning and examine its effects on pre-service teachers' professional development in creativity instruction; and (2) to explore the mechanisms underlying the success of such KM-based training. The employed KM model was…
Descriptors: Knowledge Management, Feedback (Response), Creativity, Group Discussion
Liu, Chien-Jen; Yang, Shu Ching – Computers & Education, 2012
The goal of this study is to better understand how the study participants' cognitive discourse is displayed in their learning transaction in an asynchronous, text-based conferencing environment based on Garrison's Practical Inquiry Model (2001). The authors designed an online information ethics course based on Bloom's taxonomy of educational…
Descriptors: Educational Objectives, Prior Learning, Ethics, Secondary School Students
Heo, Heeok; Lim, Kyu Yon; Kim, Youngsoo – Computers & Education, 2010
This study aims to investigate the patterns and the quality of online interaction during project-based learning (PjBL) on both micro and macro levels. To achieve this purpose, PjBL was implemented with online group activities in an undergraduate course. Social network analysis (SNA) and content analysis were employed to analyze online interaction…
Descriptors: Student Projects, Computer Mediated Communication, Group Activities, Network Analysis
Traphagan, Tomoko Watanabe; Chiang, Yueh-hui Vanessa; Chang, Hyeseung Maria; Wattanawaha, Benjaporn; Lee, Haekyung; Mayrath, Michael Charles; Woo, Jeongwon; Yoon, Hyo-Jin; Jee, Min Jung; Resta, Paul E. – Computers & Education, 2010
Using a framework of cognitive, social, and teaching presence, the nature of learning experiences in a three-dimensional virtual world environment (Second Life) and a text-chat learning environment without visuals (TeachNet) were investigated. A mixed method of code frequencies, coherence graphs, interviews, and a survey was used. The results…
Descriptors: Computer Mediated Communication, Cooperation, Cognitive Processes, Debate
Yang, Ya-Ting C.; Wu, Wan-Chi I. – Computers & Education, 2012
The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study adopted a pretest and posttest quasi-experimental design involving 110 10th grade students in two English…
Descriptors: Experimental Groups, Quasiexperimental Design, Academic Achievement, Predictor Variables
So, Hyo-Jeong; Seah, Lay Hoon; Toh-Heng, Hwee Leng – Computers & Education, 2010
The present study attempted to investigate whether young learners who were new to knowledge building approaches could work towards advancing both individual and collective knowledge, and whether knowledge building could be beneficial to both high-achieving and low-achieving students. Findings reported in this paper are from one and a half-year…
Descriptors: Cooperative Learning, Program Effectiveness, Foreign Countries, Content Analysis
Jarmon, Leslie; Traphagan, Tomoko; Mayrath, Michael; Trivedi, Avani – Computers & Education, 2009
While many reports espouse the potential impact that 3-D virtual worlds are expected to have on teaching and learning in higher education in a few years, there are few empirical studies that inform instructional design and learning assessment in virtual worlds. This study explores the nature and process of learning in Second Life in a graduate…
Descriptors: Instructional Design, Experiential Learning, Content Analysis, Instructional Effectiveness
Yang, Yu-Fen – Computers & Education, 2010
Reflection is considered as a mental process of an individual's internal problem-solving activity and rarely observed in face-to-face instruction. As a consequence, students have few opportunities to observe and learn from each other. This study aimed to arouse students' reflection on both self-correction (one's own problem-solving process in…
Descriptors: Undergraduate Students, Peer Evaluation, Writing Processes, Problem Solving
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