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Donnelly, Roisin – Computers & Education, 2010
This paper discusses the harmonizing role of technology and interaction in a qualitative study on blended problem-based learning within the context of academic development in higher education. Within this setting, and as both designers and tutors in blended PBL, it is important to seek best practices for how to combine instructional strategies in…
Descriptors: Educational Strategies, Higher Education, Problem Based Learning, Interaction
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Rivera-Nivar, Mericia; Pomales-Garcia, Cristina – Computers & Education, 2010
This work explores the feasibility of proposing universal design guidelines for E-training modules considering aging differences as an important factor. A controlled experiment was designed and conducted to evaluate the effects of module design characteristics on information recall, satisfaction, disorientation, and task workload, and the…
Descriptors: Design Requirements, Photography, Learning Modules, Recall (Psychology)
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Elnagar, Ashraf; Lulu, Leena – Computers & Education, 2007
We introduce an effective computer aided learning visual tool (CALVT) to teach graph-based applications. We present the robot motion planning problem as an example of such applications. The proposed tool can be used to simulate and/or further to implement practical systems in different areas of computer science such as graphics, computational…
Descriptors: Motion, Robotics, Graduate Students, Computer Science
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Evans, Chris; Gibbons, Nicola J. – Computers & Education, 2007
The aim of this study was to determine whether the addition of interactivity to a computer-based learning package enhances the learning process. A sample of 33 (22 male and 11 female) undergraduates on a Business and Management degree used a multimedia system to learn about the operation of a bicycle pump. The system consisted of a labelled…
Descriptors: Memory, Learning Modules, Problem Solving, Multimedia Materials
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Calverley, Gayle; Fincham, David; Bacon, Dick – Computers & Education, 1998
Discusses the implementation and use of computer-assisted learning in a traditional university physics course at Keele University (England), its effect on traditional course structure, and the effective use of academic staff time. Highlights SToMP (Software Teaching of Modular Physics), based on distance learning principles that permit self-paced…
Descriptors: Computer Assisted Instruction, Computer Software, Conventional Instruction, Distance Education