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Showing 1 to 15 of 39 results Save | Export
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van Gog, Tamara – Computers & Education, 2011
Examples are often an integral part of online learning environments directed at the acquisition of problem-solving skills. An unresolved issue, however, is when examples should be provided to learners. Prior research has suggested that example-problem pairs are more effective than problem-example pairs for novice learners. However, in those…
Descriptors: Electronic Learning, Problem Solving, Educational Experiments, Computer Assisted Instruction
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Pastore, Ray – Computers & Education, 2012
Can increasing the speed of audio narration in multimedia instruction decrease training time and still maintain learning? The purpose of this study was to examine the effects of time-compressed instruction and redundancy on learning and learners' perceptions of cognitive load. 154 university students were placed into conditions that consisted of…
Descriptors: Computer Assisted Instruction, Problem Solving, Narration, Multimedia Instruction
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Chang, Kuo-En; Wu, Lin-Jung; Weng, Sheng-En; Sung, Yao-Ting – Computers & Education, 2012
A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the "solving problem" phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth…
Descriptors: Experimental Groups, Control Groups, Mathematics Education, Problem Solving
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Corbalan, Gemma; Paas, Fred; Cuypers, Hans – Computers & Education, 2010
Two studies investigated the effects on students' perceptions (Study 1) and learning and motivation (Study 2) of different levels of feedback in mathematical problems. In these problems, an error made in one step of the problem-solving procedure will carry over to the following steps and consequently to the final solution. Providing immediate…
Descriptors: Feedback (Response), Student Attitudes, Motivation, Problem Solving
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Noroozi, Omid; Weinberger, Armin; Biemans, Harm J. A.; Mulder, Martin; Chizari, Mohammad – Computers & Education, 2013
Learning to argue is prerequisite to solving complex problems in groups, especially when they are multidisciplinary and collaborate online. Environments for Computer-Supported Collaborative Learning (CSCL) can be designed to facilitate argumentative knowledge construction. This study investigates how argumentative knowledge construction in…
Descriptors: Control Groups, Experimental Groups, Problem Solving, Learning Processes
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Kunsting, Josef; Wirth, Joachim; Paas, Fred – Computers & Education, 2011
Using a computer-based scientific discovery learning environment on buoyancy in fluids we investigated the "effects of goal specificity" (nonspecific goals vs. specific goals) for two goal types (problem solving goals vs. learning goals) on "strategy use" and "instructional efficiency". Our empirical findings close an important research gap,…
Descriptors: Discovery Learning, Problem Solving, Science Instruction, Inquiry
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Kim, Minchi C.; Hannafin, Michael J. – Computers & Education, 2011
With the expanding availability and capability of varied technologies, classroom-based problem solving has become an increasingly attainable, yet still elusive, goal. Evidence of technology-enhanced problem-solving teaching and learning in schools has been scarce, understanding how to support students' problem solving in classroom-based,…
Descriptors: Problem Solving, Scaffolding (Teaching Technique), Theory Practice Relationship, Science Instruction
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Garcia, I.; Pacheco, C. – Computers & Education, 2013
Many courses for elementary school are based upon teacher presentation and explanation of basic topics, rather than allowing students to develop their own knowledge. This traditional model may turn elementary-level lessons into an extremely theoretical, boring and non-effective process. In this context, research in mathematics elementary education…
Descriptors: Foreign Countries, Elementary School Students, Constructivism (Learning), Mathematics Education
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Lazakidou, Georgia; Retalis, Symeon – Computers & Education, 2010
The main objective of this paper is to investigate the effectiveness of a proposed computer-based instructional method in Primary Education for self-regulated problem solving. The proposed instructional method is based on Sternberg's model of problem solving within an authentic context. It consists of three main phases: observation, collaboration…
Descriptors: Primary Education, Behavioral Objectives, Learning Strategies, Problem Solving
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Lee, Chwee Beng – Computers & Education, 2010
This study examines the interactions between problem solving and conceptual change in an elementary science class where students build system dynamic models as a form of problem representations. Through mostly qualitative findings, we illustrate the interplay of three emerging intervening conditions (epistemological belief, structural knowledge…
Descriptors: Elementary School Science, Learning Strategies, Problem Solving, Systems Approach
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Kim, Hye Jeong; Pedersen, Susan – Computers & Education, 2011
Hypothesis development is a complex cognitive activity, but one that is critical as a means of reducing uncertainty during ill-structured problem solving. In this study, we examined the effect of metacognitive scaffolds in strengthening hypothesis development. We also examined the influence of hypothesis development on young adolescents'…
Descriptors: Problem Based Learning, Problem Solving, Early Adolescents, Program Effectiveness
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Rubin-Vaughan, Alice; Pepler, Debra; Brown, Steven; Craig, Wendy – Computers & Education, 2011
Everyday many students face bullying situations that they are ill equipped to manage. E-learning has recently emerged as a potentially effective tool in teaching children social skills, in addition to academic subject matter. Quest for the Golden Rule is one of the first bullying prevention e-learning programs available, designed by the…
Descriptors: Electronic Learning, Bullying, Prevention, Quality Control
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Ding, N.; Bosker, R. J.; Harskamp, E. G. – Computers & Education, 2011
The aim of the study is to investigate the influence of gender and gender pairing on students' learning performances and knowledge elaboration processes in Computer-Supported Collaborative Learning (CSCL). A sample of ninety-six secondary school students, participated in a two-week experiment. Students were randomly paired and asked to solve…
Descriptors: Males, Females, Secondary School Students, Gender Differences
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Pol, Henk J.; Harskamp, Egbert G.; Suhre, Cor J. M.; Goedhart, Martin J. – Computers & Education, 2009
This study investigates the effectiveness of computer-delivered hints in relation to problem-solving abilities in two alternative indirect instruction schemes. In one instruction scheme, hints are available to students immediately after they are given a new problem to solve as well as after they have completed the problem. In the other scheme,…
Descriptors: Physics, Computer Software, Problem Solving, Metacognition
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Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
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