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Ventura, Matthew; Shute, Valerie; Zhao, Weinan – Computers & Education, 2013
An online performance-based measure of persistence was developed using anagrams and riddles. Persistence was measured by recording the time spent on unsolved anagrams and riddles. Time spent on unsolved problems was correlated to a self-report measure of persistence. Additionally, frequent video game players spent longer times on unsolved problems…
Descriptors: Correlation, Video Games, Computer Assisted Testing, Test Construction
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Chiou, Chuang-Kai; Hwang, Gwo-Jen; Tseng, Judy C. R. – Computers & Education, 2009
The rapid development of computer and network technologies has attracted researchers to investigate strategies for and the effects of applying information technologies in learning activities; simultaneously, learning environments have been developed to record the learning portfolios of students seeking web information for problem-solving. Although…
Descriptors: Learning Strategies, Problem Solving, Scoring, Student Evaluation
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Wang, Hao-Chuan; Chang, Chun-Yen; Li, Tsai-Yen – Computers & Education, 2008
The work aims to improve the assessment of creative problem-solving in science education by employing language technologies and computational-statistical machine learning methods to grade students' natural language responses automatically. To evaluate constructs like creative problem-solving with validity, open-ended questions that elicit…
Descriptors: Interrater Reliability, Earth Science, Problem Solving, Grading
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Nirmalakhandan, N. – Computers & Education, 2007
Recent research studies have reported on how novices and experts differ in storing, organizing, and retrieving subject matter knowledge and on how they apply their knowledge to solve new problems. These findings have been integrated and implemented in a computer environment to help novices improve their problem-solving skills. An outline of this…
Descriptors: Problem Solving, Computer Assisted Instruction, Higher Education, Student Attitudes