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Angeli, Charoula – Computers & Education, 2013
An investigation was carried out to examine the effects of cognitive style on learners' performance and interaction during complex problem solving with a computer modeling tool. One hundred and nineteen undergraduates volunteered to participate in the study. Participants were first administered a test, and based on their test scores they were…
Descriptors: Cognitive Style, Problem Solving, Undergraduate Students, Man Machine Systems
Hwang, Wu-Yuin; Hu, Shih-Shin – Computers & Education, 2013
Learning geometry emphasizes the importance of exploring different representations such as virtual manipulatives, written math formulas, and verbal explanations, which help students build math concepts and develop critical thinking. Besides helping individuals construct math knowledge, peer interaction also plays a crucial role in promoting an…
Descriptors: Geometry, Geometric Concepts, Control Groups, Experimental Groups
Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
Sun, Chuen-Tsai; Wang, Dai-Yi; Chan, Hui-Ling – Computers & Education, 2011
Digital systems offer computational power and instant feedback. Game designers are using these features to create scaffolding tools to reduce player frustration. However, researchers are finding some unexpected effects of scaffolding on strategy development and problem-solving behaviors. We used a digital Sudoku game named "Professor Sudoku" to…
Descriptors: Feedback (Response), Problem Solving, Scaffolding (Teaching Technique), Games
Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang – Computers & Education, 2012
In this paper, an online game was developed in the form of a competitive board game for conducting web-based problem-solving activities. The participants of the game determined their move by throwing a dice. Each location of the game board corresponds to a gaming task, which could be a web-based information-searching question or a mini-game; the…
Descriptors: Internet, Natural Sciences, Problem Solving, Science Curriculum
Raes, Annelies; Schellens, Tammy; De Wever, Bram; Vanderhoven, Ellen – Computers & Education, 2012
This study investigated the impact of different modes of scaffolding on students who are learning science through a web-based collaborative inquiry project in authentic classroom settings and explored the interaction effects with students' characteristics. The intervention study aimed to improve "domain-specific knowledge" and "metacognitive…
Descriptors: Quasiexperimental Design, Student Attitudes, Prior Learning, Problem Solving
Hurts, Karel – Computers & Education, 2008
The design and empirical validation of a computer-based learning environment for acquiring long division skills, called the long division machine (LDM), are described. The construction of the LDM is primarily based on the didactic method of progressive schematisation. It offers the student a game-like environment for solving division problems by…
Descriptors: Problem Solving, Teaching Methods, Arithmetic, Computer Uses in Education
Wittwer, Jorg; Senkbeil, Martin – Computers & Education, 2008
Recent research has provided evidence that students' computer use at home is positively associated with their performance at school. However, most of the previous studies have failed to take into account the multiple determination of school performance and, in addition, to explain why using computers at home should benefit students' academic…
Descriptors: Foreign Countries, Access to Computers, Mathematics Achievement, Correlation
Brand-Gruwel, Saskia; Wopereis, Iwan; Walraven, Amber – Computers & Education, 2009
This paper presents the IPS-I-model: a model that describes the process of information problem solving (IPS) in which the Internet (I) is used to search information. The IPS-I-model is based on three studies, in which students in secondary and (post) higher education were asked to solve information problems, while thinking aloud. In-depth analyses…
Descriptors: Problem Solving, Information Skills, Internet, Models
Crisp, Victoria; Ward, Christine – Computers & Education, 2008
Formative computer assisted assessment has become increasingly attractive in Higher Education where providing useful feedback to large numbers of students can be difficult. However, the nature of such assessments has often been limited to objective questions such as multiple-choice. This paper reports on the development and initial trialling of a…
Descriptors: Higher Education, Program Effectiveness, Teaching Methods, Formative Evaluation

Kann, Charles; Lindeman, Robert W.; Heller, Rachelle – Computers & Education, 1997
In the past, algorithm animation has yielded mixed results as a teaching tool in computer science. This article presents a study in which undergraduates at George Washington University (DC) viewed algorithm animations and then programmed the same algorithms. Results suggest that combing the two is an effective way to use animation and to produce…
Descriptors: Algorithms, Animation, Computer Science, Computer Uses in Education