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Liu, Pei-Lin – Computers & Education, 2011
This study aims to examine the effect of using computerized concept maps during the pre-writing phase on learners' writing performance. The research questions were: (1) What are the impacts of different computerized concept mapping treatments (no-mapping, individual-mapping, and cooperative-mapping) on writing performance for learners of different…
Descriptors: Concept Mapping, Writing Assignments, Cooperative Learning, College Freshmen
AbuSeileek, Ali Farhan – Computers & Education, 2011
This study investigated the effect of gloss presentation in different text locations whilst participants read EFL texts in a hypermedia environment. Seventy-eight undergraduate EFL learners read and summarized seven texts and completed a vocabulary assessment. The number of propositions recalled in each summary was recorded. The data suggest that…
Descriptors: Reading Comprehension, Vocabulary Development, English (Second Language), Second Language Learning
Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
Liu, Pei-Lin; Chen, Chiu-Jung; Chang, Yu-Ju – Computers & Education, 2010
The purpose of this research was to investigate the effects of a computer-assisted concept mapping learning strategy on EFL college learners' English reading comprehension. The research questions were: (1) what was the influence of the computer-assisted concept mapping learning strategy on different learners' English reading comprehension? (2) did…
Descriptors: Concept Mapping, Reading Comprehension, Reading Strategies, Reading Ability
Yamada, Masanori – Computers & Education, 2009
This study aimed to clarify the relationship between media, learners' perception of social presence, and output in communicative learning using synchronous computer-mediated communication (SCMC). In this study, we developed four types of SCMC: videoconferencing (image and voice), audioconferencing (voice but no image), text chat with image (image…
Descriptors: Computer Mediated Communication, Synchronous Communication, Educational Technology, Video Technology
Barendregt, Wolmet; Bekker, Tilde M. – Computers & Education, 2011
Employing a mixed-method explorative approach, this study examined the in situ use of and opinions about an educational computer game for learning English introduced in three schools offering different levels of freedom to choose school activities. The results indicated that the general behaviour of the children with the game was very different…
Descriptors: Class Activities, Learning Activities, Educational Games, Opinions
Yang, Ya-Ting C.; Wu, Wan-Chi I. – Computers & Education, 2012
The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study adopted a pretest and posttest quasi-experimental design involving 110 10th grade students in two English…
Descriptors: Experimental Groups, Quasiexperimental Design, Academic Achievement, Predictor Variables
Lopez, Omar S. – Computers & Education, 2010
This study presents the findings from the first-year evaluation of the Round Rock Independent School District's (ISD) Digital Learning Classroom project, an initiative focused on the improvement of English Language Learners' (ELL) learning using interactive whiteboard (IWB) technology. An objective of the evaluation was to determine the extent IWB…
Descriptors: Quasiexperimental Design, Mathematics Achievement, Academic Achievement, Second Language Learning
Tsai, Shu-chiao – Computers & Education, 2009
This study reports on the development of ESP (English for specific purposes) courseware for semiconductor technology and its integration as a "silent partner" into instruction. This kind of team-teaching could help overcome current problems encountered in developing ESP in Taiwan. The content of the material under discussion includes…
Descriptors: Postsecondary Education, Instructional Effectiveness, Foreign Countries, English for Special Purposes
Tsai, Shu-Chiao – Computers & Education, 2010
This study reports on the development of ESP (English for Specific Purposes) multimedia courseware on oral presentations, and its integration into self-study learning and elective courses for students with different English proficiencies, as one solution to problems in ESP courses in Taiwan. The courseware design is based on Mayer's multimedia…
Descriptors: Elective Courses, International Trade, Computer Assisted Instruction, Courseware
Liu, Tsung-Yu; Chu, Yu-Ling – Computers & Education, 2010
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school campus by using a context-aware ubiquitous learning environment called the Handheld English Language…
Descriptors: Educational Strategies, Learning Activities, Learning Motivation, Educational Technology
Colomar, M. Pilar Alberola; Guzman, Eva Gil – Computers & Education, 2009
We are presenting a methodological approach that aims to increase students' motivation by asking them to develop tasks based on professional settings. In order to meet this objective a collaborative methodology was designed and applied to two multidisciplinary projects: MARKETOUR and ICT-SUSTOUR. Both projects made students face real workplace…
Descriptors: Second Language Learning, Student Motivation, Motivation Techniques, Learning Motivation
Chen, Jun-Ming; Chen, Meng-Chang; Sun, Yeali S. – Computers & Education, 2010
For students of English as a Foreign Language (EFL), reading exercises are critical not only for developing strong reading comprehension, but also for developing listening, speaking, and writing skills. Prior research suggests that social, collaborative learning environments are best suited for improving language ability. However, opportunities…
Descriptors: Reading Comprehension, Second Language Learning, Evaluation Methods, Teaching Methods
Lan, Yu-Ju; Sung, Yao-Ting; Chang, Kuo-En – Computers & Education, 2009
This study attempts to implement a cooperative reading environment for EFL early reading using a mobile-device-supported computer-assisted reciprocal early English reading (CAREER) system, and to evaluate its effect on the early reading skills and learning behaviors of elementary EFL learners. The design rationale of CAREER is based on the three…
Descriptors: Feedback (Response), Early Reading, Cooperative Learning, Reading Skills
Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
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