NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)0
Since 2006 (last 20 years)65
Source
Computers & Education84
Audience
Practitioners1
Laws, Policies, & Programs
Assessments and Surveys
Gregorc Style Delineator1
What Works Clearinghouse Rating
Showing 1 to 15 of 84 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Shaw, Ruey-Shiang – Computers & Education, 2012
This study is focused on the relationships among learning styles, participation types, and learning performance for programming language learning supported by an online forum. Kolb's learning style inventory was used in this study to determine a learner's learning type: "Diverger", "Assimilator", "Converger", and "Accommodator". Social Learning…
Descriptors: Learning Theories, Cognitive Style, Socialization, Programming Languages
Peer reviewed Peer reviewed
Direct linkDirect link
Moons, Jan; De Backer, Carlos – Computers & Education, 2013
This article presents the architecture and evaluation of a novel environment for programming education. The design of this programming environment, and the way it is used in class, is based on the findings of constructivist and cognitivist learning paradigms. The environment is evaluated based on qualitative student and teacher evaluations and…
Descriptors: Difficulty Level, Cognitive Processes, Programming, Constructivism (Learning)
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Yanqing; Li, Hang; Feng, Yuqiang; Jiang, Yu; Liu, Ying – Computers & Education, 2012
The traditional assessment approach, in which one single written examination counts toward a student's total score, no longer meets new demands of programming language education. Based on a peer code review process model, we developed an online assessment system called "EduPCR" and used a novel approach to assess the learning of computer…
Descriptors: Programming Languages, Program Effectiveness, Programming, Tests
Peer reviewed Peer reviewed
Direct linkDirect link
Shaw, Ruey-Shiang – Computers & Education, 2013
This study examined the relationships among group size, participation, and learning performance factors when learning a programming language in a computer-supported collaborative learning (CSCL) context. An online forum was used as the CSCL environment for learning the Microsoft ASP.NET programming language. The collaborative-learning experiment…
Descriptors: Programming Languages, Computer Science Education, Cooperative Learning, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Ling-Hsiu – Computers & Education, 2011
Although conventional student assessments are extremely convenient for calculating student scores, they do not conceptualize how students organize their knowledge. Therefore, teachers and students rarely understand how to improve their future learning progress. The limitations of conventional testing methods indicate the importance of accurately…
Descriptors: Foreign Countries, Educational Technology, Cognitive Style, Self Efficacy
Peer reviewed Peer reviewed
Direct linkDirect link
Munoz de la Pena, D.; Gomez-Estern, F.; Dormido, S. – Computers & Education, 2012
In this paper we present a web-based innovative education tool designed for automating the collection, evaluation and error detection in practical exercises assigned to computer programming and control engineering students. By using a student/instructor code-fusion architecture, the conceptual limits of multiple-choice tests are overcome by far.…
Descriptors: Engineering Education, Multiple Choice Tests, Programming, Engineering
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Young-Jin – Computers & Education, 2011
This study investigates whether a visual programming environment called Etoys could enable teachers to create software applications meeting their own instructional needs. Twenty-four teachers who participated in the study successfully developed their own educational computer programs in the educational technology course employing cognitive…
Descriptors: Educational Strategies, Constructivism (Learning), Apprenticeships, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Fessakis, G.; Gouli, E.; Mavroudi, E. – Computers & Education, 2013
Computer programming is considered an important competence for the development of higher-order thinking in addition to algorithmic problem solving skills. Its horizontal integration throughout all educational levels is considered worthwhile and attracts the attention of researchers. Towards this direction, an exploratory case study is presented…
Descriptors: Computers, Learning Activities, Intervention, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Jae Hwa; Segev, Aviv – Computers & Education, 2012
Maps such as concept maps and knowledge maps are often used as learning materials. These maps have nodes and links, nodes as key concepts and links as relationships between key concepts. From a map, the user can recognize the important concepts and the relationships between them. To build concept or knowledge maps, domain experts are needed.…
Descriptors: Expertise, Electronic Learning, Concept Mapping, Instructional Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Pereira, Hernane B. de B.; Zebende, Gilney F.; Moret, Marcelo A. – Computers & Education, 2010
It is common to start a course on computer programming logic by teaching the algorithm concept from the point of view of natural languages, but in a schematic way. In this sense we note that the students have difficulties in understanding and implementation of the problems proposed by the teacher. The main idea of this paper is to show that the…
Descriptors: Problem Based Learning, Computers, Programming, Geometric Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Lasen, Michelle – Computers & Education, 2010
This paper highlights key themes which emerged from schoolgirls' responses to focus group questions regarding perceptions of Information Communication Technology (ICT) subjects in the Queensland senior secondary curriculum, primarily, Information Processing Technology (IPT) and Information Technology Systems (ITS). The 2006 focus group interviews…
Descriptors: Focus Groups, Interviews, Information Technology, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Kalles, Dimitrios – Computers & Education, 2008
In this paper we offer a report on a university-level programming laboratory course that has been designed on top of a programming library. The course enforces soft skills, such as code inspection and team working, sharpens implementation skills and creates a bridge between introductory, language-specific instruction and senior-year full-blown…
Descriptors: Teamwork, Programming, Program Implementation
Peer reviewed Peer reviewed
Direct linkDirect link
Kolfschoten, Gwendolyn; Lukosch, Stephan; Verbraeck, Alexander; Valentin, Edwin; de Vreede, Gert-Jan – Computers & Education, 2010
Nowadays we need to teach students how to become flexible problem solvers in a dynamic world. The pace in which technology changes and complexity increases requires increased efficiency in learning and understanding. This requires the engineers of tomorrow to quickly gain knowledge and insight outside their prime area of expertise. To transfer…
Descriptors: Instructional Design, Problem Solving, Learning Processes, Efficiency
Peer reviewed Peer reviewed
Direct linkDirect link
Kordaki, Maria – Computers & Education, 2010
This paper presents both the design and the pilot formative evaluation study of a computer-based problem-solving environment (named LECGO: Learning Environment for programming using C using Geometrical Objects) for the learning of computer programming using C by beginners. In its design, constructivist and social learning theories were taken into…
Descriptors: Feedback (Response), Constructivism (Learning), Formative Evaluation, Problem Solving
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4  |  5  |  6