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Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education

Pan, Alex C.; Zbikowski, John M. – Computers in the Schools, 1997
Explores teachers' perceptions about computer use in writing instruction. Topics include emerging computer technology, including telecommunications and hypermedia; evolution of software, including word processing, desktop publishing, and multimedia; issues related to implementing technology, including the teacher's role; and suggested learning…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Desktop Publishing

Hoelscher, Karen – Computers in the Schools, 1997
Describes a new model of elementary teacher training at Western Washington University. Guided by college and public school faculty and students' preservice teachers learn how to use technology. This full-time certification program emphasizes current technology and intensive experience. A final project features students' producing useful projects…
Descriptors: Certification, Computer Literacy, Computer Uses in Education, Elementary Education

Bonk, Curtis J.; And Others – Computers in the Schools, 1994
Discusses collaborative writing with hypermedia and multimedia tools as well as the requisite hardware and software support that foster cognitive and social skills. Proposes research on the impact on and possibilities for students and teachers using collaborative writing in hypermedia environments. (102 references) (JKP)
Descriptors: Cognitive Development, Cognitive Style, Collaborative Writing, Computer Assisted Instruction

Wiburg, Karin M. – Computers in the Schools, 1997
Describes a two-year university/public school grant-funded collaborative research project designed to help teachers learn to use multimedia and telecommunications in the classroom and to develop culturally relevant curricula for students in a primarily Hispanic, lower income community. Goals were developed in four areas: collaborative design;…
Descriptors: Computer Uses in Education, Cooperative Planning, Culturally Relevant Education, Curriculum Development