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Herro, Danielle – Curriculum Journal, 2015
Games and digital media experiences permeate the lives of youth. Researchers have argued the participatory attributes and cognitive benefits of gaming and media production for more than a decade, relying on socio-cultural theory to bolster their claims. Only recently have large-scale efforts ensued towards moving game play and design into formal…
Descriptors: Video Games, Secondary School Curriculum, High Schools, Curriculum Development
Power, Tom; Thomas, Rhodri – Curriculum Journal, 2007
Research exploring the ways in which information communication technologies (ICTs) could improve access to, and the quality of, teacher education in the global south (Leach et al., 2006) showed that when teachers were given sustained training, support and access to laptop and handheld computers, they found the handheld and laptop computers equally…
Descriptors: Educational Change, Computer Uses in Education, Rural Areas, Faculty Development