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Fleischmann, Katja – Design and Technology Education, 2023
This research examines the experiences of German design educators during the Covid-19 pandemic and explores how these experiences influenced design education's transition to the online studio two years afterwards. The research is based on surveys of 33 German design educators who represent 18 higher education institutions (University/University of…
Descriptors: Foreign Countries, Design, Studio Art, COVID-19
Fleischmann, Katja – Design and Technology Education, 2021
The process of moving the physical design studio experience, where social interaction is a guiding principle, into a detached virtual environment during the COVID pandemic has prompted design educators to re-evaluate what constitutes a traditional studio-based learning system. This shift is based on classroom experiences after design educators…
Descriptors: Design, Studio Art, Teaching Methods, COVID-19
Lehtonen, Miikka J. – Design and Technology Education, 2023
Since the beginning of the 21st century, design education has been gaining momentum across disciplines as a means to equip students with skills relevant in the job market as well as to tackle wicked problems. One of the core assumptions behind integrating design education to other disciplines focuses on the need for hands-on and experiential…
Descriptors: Blended Learning, Design, Thinking Skills, Cooperative Learning
Turnbull, Wendy Fox; Docherty, Paul; Zaka, Pinelopi – Design and Technology Education, 2018
A flipped classroom approach consists of two distinct parts: direct on-line instruction in the students' own time and at their own pace, and interactive group learning and problem solving activities in scheduled classes. This approach has the potential to suit theoretical and practice-based courses such as technology education. This article…
Descriptors: Blended Learning, Teaching Methods, Problem Solving, Student Attitudes
Bhattacharjee, Suchismita – Design and Technology Education, 2019
A flipped-classroom pedagogical method has been adopted by some educators over several past decades both knowingly and unknowingly. In this pedagogical method, the traditional classroom lecture and homework settings are flipped. Students are required to watch short video lectures as homework while the regular class sessions are devoted to in class…
Descriptors: Interior Design, Blended Learning, Undergraduate Students, Conventional Instruction
Thompson, James; Tregloan, Kate; Soccio, Pippa; Song, Huiseung – Design and Technology Education, 2021
In the wake of 2020's move to remote learning and teaching, institutions of higher education began experimenting with approaches that combine face-to-face and online learning. This article reviews one learning and teaching group's development of guidance for "dual delivery" and reports on focus group conversations with staff coordinating…
Descriptors: Design, Studio Art, Learning Activities, Teacher Attitudes
Dewit, Ivo; Rohaert, Sarah; Corradi, David – Design and Technology Education, 2021
This study responds to calls to further investigate ways to make feedback more effective for students in the context of higher education. More specifically it scrutinizes the feedback practice, adapted to the exceptional reality of a partly on Campus, partly online semester-long Product-Service System (PSS) design project for first Master students…
Descriptors: Design, Teaching Methods, Feedback (Response), Masters Programs
Kiernan, Louise; White, Eoin; Morrissey, Kellie – Design and Technology Education, 2021
Contemporary design education seeks to prepare students for the workplace through studiobased learning that replicates real world practice. Design problems in the workplace have become increasingly complex and one example of this is within the area of design for healthcare, which requires multidisciplinary collaboration between various…
Descriptors: Blended Learning, Design, Partnerships in Education, Online Courses