Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Animation | 1 |
Blended Learning | 1 |
COVID-19 | 1 |
Clothing | 1 |
Computer Games | 1 |
Computer Simulation | 1 |
Cross Cultural Studies | 1 |
Design | 1 |
Distance Education | 1 |
Educational Change | 1 |
Epistemology | 1 |
More ▼ |
Source
Design and Technology… | 1 |
Author
Fleischmann, Katja | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fleischmann, Katja – Design and Technology Education, 2021
The process of moving the physical design studio experience, where social interaction is a guiding principle, into a detached virtual environment during the COVID pandemic has prompted design educators to re-evaluate what constitutes a traditional studio-based learning system. This shift is based on classroom experiences after design educators…
Descriptors: Design, Studio Art, Teaching Methods, COVID-19