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Marja-Leena Rönkkö; Juli-Anna Aerila; Tuula Stenius – Design and Technology Education, 2025
This study explores humour's role in a holistic craft process when 7-8-year-olds design personalised soft toys. Humour enhances learning environments by fostering joy, belonging and a positive atmosphere, acting as a motivational tool in experiential and arts-based learning. The study aims to answer the following questions: (1) What are the…
Descriptors: Humor, Toys, Handicrafts, Young Children
Pavel, Nenad; Medola, Fausto Orsi; Berg, Arild; Brevik, Birger – Design and Technology Education, 2020
Accelerated technological innovation induces disruptions in society and education. It results in both threats to and opportunities for the way the society learns and works. This case study examined the phenomenon of learning in a disruptive environment. The chosen typical case of a disruptive learning environment was comprised of multistable…
Descriptors: Resilience (Psychology), Design, Printing, Foreign Countries
Lindley, Julian; Adams, Richard; Wynn, Les – Design and Technology Education, 2018
Product Design in the modern world is a complex multifaceted discipline comprising of many skills and applications. It also operates in broader cross-disciplinary contexts within direct teams, while also contributing to the strategic business processes of commercial enterprises, government/councils and not for profit organizations. It is no longer…
Descriptors: Design, Manufacturing, Theory Practice Relationship, Program Administration