Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 9 |
Since 2016 (last 10 years) | 10 |
Since 2006 (last 20 years) | 14 |
Descriptor
Design | 14 |
Educational Change | 14 |
Teaching Methods | 10 |
Foreign Countries | 9 |
Undergraduate Students | 6 |
COVID-19 | 5 |
Online Courses | 5 |
Pandemics | 5 |
Studio Art | 5 |
Teacher Attitudes | 5 |
Distance Education | 4 |
More ▼ |
Source
Design and Technology… | 14 |
Author
Gray, Colin M. | 2 |
Duell, Christian | 1 |
Ercömert, Çisem | 1 |
Fleischmann, Katja | 1 |
Gaughran, William | 1 |
Günes, Serkan | 1 |
Ingri Strand | 1 |
Kari Saasen Strand | 1 |
Leahy, Keelin | 1 |
Noel, Lesley-Ann M. | 1 |
Novoa, Mauricio | 1 |
More ▼ |
Publication Type
Journal Articles | 14 |
Reports - Research | 9 |
Reports - Evaluative | 3 |
Reports - Descriptive | 2 |
Education Level
Higher Education | 7 |
Postsecondary Education | 7 |
Elementary Secondary Education | 3 |
Secondary Education | 1 |
Audience
Location
Australia | 2 |
Denmark | 1 |
Indiana | 1 |
Ireland | 1 |
Louisiana (New Orleans) | 1 |
Mexico | 1 |
Norway | 1 |
South Africa | 1 |
Turkey | 1 |
United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Petrova, Miroslava – Design and Technology Education, 2021
The design studio is the core element in the design curriculum where students gain key knowledge and skills. Typically implementing a project-based approach, it is characterised by learning by doing, collaborative learning and a prominent studio culture. The traditional notion is that the social domain of the studio has a counterpart in the…
Descriptors: Design, Student Projects, Active Learning, Cooperative Learning
Ercömert, Çisem; Günes, Serkan – Design and Technology Education, 2021
Due to their birth at the same time interval, according to the generation theories based on the idea that the individuals who were exposed to the same social, historical, and cultural events and thus have common experiences, similar attitudes to similar thoughts and behaviors, nowadays five generations, which are the Silent Generation, Baby…
Descriptors: Industrial Arts, Design, Educational Change, Age Groups
Noel, Lesley-Ann M. – Design and Technology Education, 2021
This case study describes many changes to the curriculum of a design thinking for social innovation class at a private university in New Orleans that were prompted by the COVID-19 pandemic. The pre-COVID version of the course offered a practical, experience-based introduction to design-thinking (DT) tools and methods. Students learned to apply…
Descriptors: Case Studies, Teaching Methods, Educational Change, Curriculum Design
van Deventer, Anriët; Steyn, Raïta – Design and Technology Education, 2022
This article refers to the South African Design teachers' attitudes towards the implementation of the 2020 Section 4 amendments of the Design Curriculum and Assessment Policy Statement (CAPS). The purpose of the article is twofold: first to establish the necessity for "awareness" of the teachers' attitudes towards curriculum changes,…
Descriptors: Teacher Attitudes, Design, Curriculum Development, Educational Change
Fleischmann, Katja – Design and Technology Education, 2021
The process of moving the physical design studio experience, where social interaction is a guiding principle, into a detached virtual environment during the COVID pandemic has prompted design educators to re-evaluate what constitutes a traditional studio-based learning system. This shift is based on classroom experiences after design educators…
Descriptors: Design, Studio Art, Teaching Methods, COVID-19
The AI Generative Text-to-Image Creative Learning Process: An Art and Design Educational Perspective
Tore Andre Ringvold; Ingri Strand; Peter Haakonsen; Kari Saasen Strand – Design and Technology Education, 2024
In today's constantly changing world technological developments in artificial intelligence (AI) can induce educational visions of both utopia and dystopia. New technologies and communication platforms can provide new forms and possibilities of learning. Creating an image has historically mostly been a human process of using knowledge and…
Descriptors: Artificial Intelligence, Computer Software, Design, Teaching Methods
Gray, Colin M. – Design and Technology Education, 2021
Our undergraduate UX program at Purdue University launched in 2016 as one of the first UX-focused undergraduate degree programs in the United States, intentionally designed to support the unique characteristics of a residential, research-intensive, land-grant institution. We designed multiple overlapping studio experiences that formed multiple…
Descriptors: Educational Change, Design, Undergraduate Students, Online Courses
Thompson, James; Tregloan, Kate; Soccio, Pippa; Song, Huiseung – Design and Technology Education, 2021
In the wake of 2020's move to remote learning and teaching, institutions of higher education began experimenting with approaches that combine face-to-face and online learning. This article reviews one learning and teaching group's development of guidance for "dual delivery" and reports on focus group conversations with staff coordinating…
Descriptors: Design, Studio Art, Learning Activities, Teacher Attitudes
Østergaard, Thomas – Design and Technology Education, 2021
According to UNESCO (2012) pedagogies associated with Educations for Sustainable Development (ESD) should spur and inspire students to think critically, ask questions and reflect. The assumption is, that pedagogies are moving towards student-centred participatory learning. Still, the educator is at the core of the transition towards developing…
Descriptors: Sustainable Development, Educational Change, Teacher Attitudes, World Views
Duell, Christian; Wright, Natalie; Roxburgh, Joanna – Design and Technology Education, 2014
Education in the 21st century demands a model for understanding a new culture of learning in the face of rapid change, open access data and geographical diversity. Teachers no longer need to provide the latest information because students themselves are taking an active role in peer collectives to help create it. This paper examines, through an…
Descriptors: Design, Online Courses, Educational Change, Rural Areas
Novoa, Mauricio – Design and Technology Education, 2018
This article discusses three years' research (2012-2014) on design education towards a 2016 undergraduate industrial design curriculum launch. It contributes a pathway for conservative courses towards design culture transformation and filling gaps between them and leading breakthrough education exemplars. The course proposes a collective knowledge…
Descriptors: Industrial Arts, Design, Teaching Methods, Undergraduate Students
Gray, Colin M.; Siegel, Martin A. – Design and Technology Education, 2014
Research on design pedagogy has shown that students progress through a variety of barriers on the path to becoming a successful design practitioner, and that frameworks for explicit reflection can be beneficial to the development of design students. Schön uses the concept of reflection-on- action to describe one form of reflection on design…
Descriptors: Design, Educational Research, Teaching Methods, Freehand Drawing
Pitt, James – Design and Technology Education, 2009
Both the concept of sustainable development and the nature of education for sustainable development (ESD) are highly contested. ESD can be construed as a part of sustainable development policy as governments attempt to bridge the "value-action gap" between what we know we should be doing (e.g. to combat climate change) and what we…
Descriptors: Science Education, Technology Education, Engineering Education, Mathematics Education
Leahy, Keelin; Gaughran, William; Seery, Niall – Design and Technology Education, 2009
Design is a discipline which involves many domains, skills and professions. Design practice in Technology education in the Irish second level (high school) context is not a representation of the professional realm of design. Design education in the Irish second level system is generally structured on a linear design process and associated…
Descriptors: Cognitive Style, Teaching Styles, Educational Technology, Design