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Emma J. Rose; Cynthia Putnam; Craig M. MacDonald – Design and Technology Education, 2024
In the field of user experience (UX), there is a wide range of skills that practitioners are expected to acquire and demonstrate as a competitive candidate for a job. Previous research identified three main skill categories of UX practitioners: technical skills, human skills, and dispositions. However, as educators, we have found that students…
Descriptors: Usability, Skill Development, Intervention, Program Implementation
Fleischmann, Katja – Design and Technology Education, 2023
This research examines the experiences of German design educators during the Covid-19 pandemic and explores how these experiences influenced design education's transition to the online studio two years afterwards. The research is based on surveys of 33 German design educators who represent 18 higher education institutions (University/University of…
Descriptors: Foreign Countries, Design, Studio Art, COVID-19
Osmond, Jane; Clough, Brian – Design and Technology Education, 2012
This paper discusses the impact of a specially developed assessment and feedback system implemented within a second year industrial design module at Coventry University, UK. The "Assessment Buddy" system was developed in response to the need for a successful assessment and feedback method that could cope with the complexities of a…
Descriptors: Foreign Countries, Feedback (Response), Evaluation Methods, Design
Scheer, Andrea; Noweski, Christine; Meinel, Christoph – Design and Technology Education, 2012
In an ever changing society of the 21st century, there is a demand to equip students with meta competences going beyond cognitive knowledge. Education, therefore, needs a transition from transferring knowledge to developing individual potentials with the help of constructivist learning. Advantages of constructivist learning, and criteria for its…
Descriptors: Teachers, Teaching Methods, Learning Strategies, Foreign Countries