Publication Date
In 2025 | 1 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 32 |
Since 2016 (last 10 years) | 61 |
Since 2006 (last 20 years) | 82 |
Descriptor
Source
Design and Technology… | 82 |
Author
Asselbergs, Thijs | 2 |
Boshuizen, Els | 2 |
Coombs, Gretchen | 2 |
Fleischmann, Katja | 2 |
Gray, Colin M. | 2 |
McDonagh, Deana | 2 |
Osmond, Jane | 2 |
Seery, Niall | 2 |
Thorsteinsson, Gisli | 2 |
Tovey, Michael | 2 |
Yavuzcan, H. Güçlü | 2 |
More ▼ |
Publication Type
Journal Articles | 82 |
Reports - Research | 64 |
Reports - Descriptive | 11 |
Reports - Evaluative | 7 |
Tests/Questionnaires | 3 |
Information Analyses | 1 |
Education Level
Higher Education | 50 |
Postsecondary Education | 46 |
Secondary Education | 11 |
Elementary Education | 8 |
Elementary Secondary Education | 7 |
High Schools | 3 |
Junior High Schools | 2 |
Middle Schools | 2 |
Grade 7 | 1 |
Grade 8 | 1 |
Grade 9 | 1 |
More ▼ |
Audience
Location
United Kingdom (England) | 8 |
Australia | 5 |
Denmark | 3 |
Finland | 3 |
Netherlands | 3 |
Norway | 3 |
Sweden | 3 |
Turkey | 3 |
Turkey (Istanbul) | 3 |
Brazil | 2 |
Iceland | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Strand, Ingri; Lutnæs, Eva – Design and Technology Education, 2022
Designing built environments demands the ability to make translations between your visions, visual representations of these, and the full-scale environment that is to be built. Pupils working on architectural tasks face these challenges of translation. How can the teacher come to their aid? Research on teaching strategies for the architectural…
Descriptors: Spatial Ability, Physical Environment, Design, Art Education
Dani Hamade; Jan Landherr; Peter Röben – Design and Technology Education, 2024
The integration of robots into classroom settings has a long-established presence in both general and vocational education. With the developments in Industry 4.0, the importance of robotics in schools has also increased, which has become clear through various funding programmes. Especially in general education, there is often a focus on utilising…
Descriptors: Robotics, Teaching Methods, Technology Integration, Vocational Education
Gibbs, William J. – Design and Technology Education, 2022
The ambiguous identity of the digital media field, the ubiquity of media, and rapid and persistent technological change and innovation pose inimitable challenges for academic programs in digital media. Digitization of media is an underlying impetus for today's rapid innovation that compels related academic programs in higher education to…
Descriptors: Design, Thinking Skills, Epistemology, Information Technology
Ellinor Hultmark; Susanne Engström; Annica Gullberg – Design and Technology Education, 2024
Learning to reason in the design process is enclosed in the process of learning to design. Hence, in this study, we explore teacher-student interactions with the aim of describing teachers' support strategies in relation to enacted reasoning in the design process in secondary school technology education in Sweden. The study deploys social cultural…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Design, Technology Education
Heillyn Camacho; Lone Dirckinck-Holmfeld; Geoffrey Tabo – Design and Technology Education, 2023
This article presents a design-based research (DBR) methodology to develop a teacher professional development intervention that is aimed at helping teachers become designers of student-centred e-learning activities. The intervention was tested at Gulu University (GU) and Maseno University (MU), and a set of activities and tools, as well as six…
Descriptors: Student Centered Learning, Faculty Development, Intervention, Design
Nenad Pavel – Design and Technology Education, 2023
Learning in makerspaces is free from curriculum and evaluation and is believed to yield practical, self-driven and solution-oriented learners. This study explores how makerspace pedagogy can be emulated in formal higher education settings to support this kind of learning. Action research was used to cultivate and review this pedagogical approach…
Descriptors: Machine Tools, Design Crafts, Visual Arts, Computer Peripherals
Steven C. Koenig; Gretel Monreal – Design and Technology Education, 2025
Purpose: Biomedical engineers that have the ability and skill sets to comprehend and retain basic anatomy and physiology (A&P) knowledge, apply fundamental engineering principles, use critical thinking, and communicate effectively across multiple disciplines to facilitate successful development and clinical translation of medical devices. The…
Descriptors: Equipment, Medical Services, Biomedicine, Engineering Education
Marten B. Westerhof; Colm O’Kane; Gavin Duffy – Design and Technology Education, 2024
Spatial skills are crucial to STEM disciplines and involve a variety of cognitive processes and skills related to visualising, reasoning and communicating about spatial relations. Particularly in the primary school years, attaining 'spatial literacy' gives children a valuable set of skills and knowledge that can aid them in successful…
Descriptors: Spatial Ability, Handicrafts, Creative Activities, Design
Noel, Lesley-Ann M. – Design and Technology Education, 2021
This case study describes many changes to the curriculum of a design thinking for social innovation class at a private university in New Orleans that were prompted by the COVID-19 pandemic. The pre-COVID version of the course offered a practical, experience-based introduction to design-thinking (DT) tools and methods. Students learned to apply…
Descriptors: Case Studies, Teaching Methods, Educational Change, Curriculum Design
Pule, Sarah; Attard, Jean-Paul – Design and Technology Education, 2021
While there is much research concerning the interpretation of diagrams such as geographical maps and networks for information systems, there is very little on the diagrams involved in electrical and electronic engineering. Such research is important not only because it supports arguments made for other types of diagrams but also because it informs…
Descriptors: Spatial Ability, Cognitive Processes, Electronic Equipment, Engineering Education
Peter Oluwagbenga Odewole; Tolulope Oladimeji Sobowale; Festus Osarumwense Uzzi – Design and Technology Education, 2023
The Fourth Industrial Revolution (4IR) merges the physical, digital, and biological spheres, reshaping societies and individuals worldwide in unprecedented ways. With the fast-moving globalization and rapid rate of technological development of the 4IR, the world is also facing unprecedented social, economic, and environmental challenges. As the…
Descriptors: Design, Teaching Methods, Sustainability, Technological Advancement
Felek, Seval Özgel; Gül, Özge – Design and Technology Education, 2019
The aim of this research is to search and find strategies of creativity in teaching in the interior architecture design studio. There are lots of ways for training architects all over the world, instructors find their own way and style. Most design education, also architectural design, occurs through the studio system. Design studios embed…
Descriptors: Creativity, Design, Teaching Methods, Learning Strategies
O'Toole, Robert; Kelestyn, Bo – Design and Technology Education, 2021
In this paper we present a snapshot of the theories, intentions, practices and outcomes produced by a teaching and learning collaboration. This is located geographically and culturally at the University of Warwick, and temporally across the period 2020-2021 marked by the global pandemic. The case study illustrates how a designerly, flexible, open,…
Descriptors: Foreign Countries, Educational Cooperation, Research Universities, Design
Yi, Ye Ji; Bhattacharjee, Suchismita – Design and Technology Education, 2023
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360VR) as a tool to simulate real-world site visit experiences in interior design education. In the first stage of evaluation, the online survey was implemented to ask students about their learning experience of using 360VR. The second stage of 360 VR…
Descriptors: Computer Simulation, Interior Design, Learning Experience, Teaching Methods
Babacan Çörekci, Tugçe – Design and Technology Education, 2023
The concept of play supports the experiential and creative aspects of the design field because it is a familiar and fun phenomenon and involves interaction. The use of game-based learning in design processes will increase participation by supporting the regulation of these processes and the problematic aspects of the design studio course, which is…
Descriptors: Game Based Learning, Architectural Education, Workshops, Teaching Methods